Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG)
dc.contributor.author | Vahlo, Jukka | |
dc.contributor.author | Hamari, Juho | |
dc.date.accessioned | 2019-01-03T00:04:38Z | |
dc.date.available | 2019-01-03T00:04:38Z | |
dc.date.issued | 2019-01-08 | |
dc.description.abstract | In this study, we develop and validate Intrinsic Motivations to Gameplay (IMG) inventory. In Study 1, psychometric properties of a preliminary 10-item version of IMG were investigated by employing an online survey data collected among Finnish and Danish population (N = 2,205). In Study 2, a 23-item version of IMG was developed based on further interview data and survey data collected among Canadian population (N = 1,322). The 23-item version of IMG revealed five factors of intrinsic motivations for gameplay: Relatedness, Autonomy, Competence, Immersion, and Fun. In Study 3, a third survey was conducted among Finnish and Japanese participants (N = 2,057) to design a Self-Determination theory (SDT) informed confirmatory factor analysis (CFA). The CFA validated a 15-item version of IMG inventory, which can be utilized widely in studies on digital gaming and gamification to better understand player preferences. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2019.298 | |
dc.identifier.isbn | 978-0-9981331-2-6 | |
dc.identifier.uri | http://hdl.handle.net/10125/59686 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 52nd Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Games and Gaming | |
dc.subject | Digital and Social Media | |
dc.subject | Confirmatory factor analysis, Motivations to play, Self-Determination theory, Survey, Scale validation | |
dc.title | Five-Factor Inventory of Intrinsic Motivations to Gameplay (IMG) | |
dc.type | Conference Paper | |
dc.type.dcmi | Text |
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