Utilizing Augmented Reality For Educational Understanding And Construction Of Traditional Hale
dc.contributor.advisor | Park, Hyoung-June | |
dc.contributor.author | Robinson, Richard R. | |
dc.contributor.department | Architecture | |
dc.date.accessioned | 2022-03-03T19:53:23Z | |
dc.date.available | 2022-03-03T19:53:23Z | |
dc.date.issued | 2021 | |
dc.description.abstract | The revitalization of traditional Hawaiian Hales is an opportunity for community gathering, the restoration of historic structures and practices, and an opportunity for cultural teachings. Tacit knowledge embedded in Hale design including thatching, stacking and securing each stone, log, frond, and grass bundle serves to revive and restore these building practices and instills pride that comes from traditional Hawaiian values that are alive and well. However, such tacit knowledge has been an elusive subject due to the difficulty in articulation, record keeping, and communication. Furthermore, the oral tradition for transferring the tacit knowledge in Hawaiʻi makes it more challenging to convert it to explicit knowledge for the future generation of Hawaiʻi. By connecting virtual and real worlds, Augmented Reality (AR) serves to create a reality that is supplemental to the physical environment. AR provides new possibilities for innovative education, and they have been increasingly recognized by educational researchers. By adding an enhanced layer of computer-generated information to the real-world environment, AR allows a user to interact with two- and three-dimensional synthetic objects in real-time, visualize context-specific complex spatial relationships and abstract concepts, and experience phenomena with a full-scale immersion. Furthermore, AR provides interpersonal communication among the participants of a shared AR experience. In the area of Cultural Heritage (CH) education, the implementation of AR is already acknowledged to improve a student’s learning experience and motivation. As the criteria for the successful AR educational system, 1) the ease of usability, 2) enriched content creation, 3) information management, and 4) right technology are highlighted. | |
dc.description.degree | D.Arch. | |
dc.identifier.uri | http://hdl.handle.net/10125/81617 | |
dc.language | eng | |
dc.publisher | University of Hawaii at Manoa | |
dc.subject | Architecture | |
dc.title | Utilizing Augmented Reality For Educational Understanding And Construction Of Traditional Hale | |
dc.type | Thesis | |
dc.type.dcmi | Text | |
local.identifier.alturi | http://dissertations.umi.com/hawii:11208 |
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