User Experience of Virtual Reality-Based Digital Sports: A Topic Modeling Approach
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Date
2024-01-03
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4473
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Digital technologies have been found to transform our society. During and after the COVID-19 pandemic, more and more people have started their usage of digital sports. However, little research has provided a deep understanding of the user experience of digital sports at the individual participant level. To address the research gap, this study explores how virtual reality (VR)-based digital sports satisfy users’ innate needs based on the psychological needs of humans and self-determination theory. By conducting a topic modeling with 11,676 tweets generated by VR-based digital golf participation users from Twitter, we identified some elements within VR-based digital golf to explain how VR-based digital golf satisfies participation users’ three psychological needs, including the need of autonomy, the need of relatedness, and the need of competence.
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Esports, digital sports, topic modeling, user experience, virtual reality, vr-based golf
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10 pages
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Proceedings of the 57th Hawaii International Conference on System Sciences
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Attribution-NonCommercial-NoDerivatives 4.0 International
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