Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker

dc.contributor.authorSuzanne, de Castell
dc.contributor.authorEmily, Flynn-Jones
dc.contributor.authorJennifer, Jenson
dc.contributor.authorKelly, Bergstrom
dc.date.accessioned2016-12-29T00:49:20Z
dc.date.available2016-12-29T00:49:20Z
dc.date.issued2017-01-04
dc.description.abstractThis paper details the iterative design and preliminary findings of a school-based study of whether, what and how students can learn about narrative---a foundational learning goal in elementary language arts – by playing a narratively structured commercial game. Working with a grade 6 teacher, we ran 3 lunchtime programs that involved playing The Legend of Zelda: Windwaker, under three different conditions, from a minimally-interventionist “just play” approach, to an explicitly instructionist “knowledge delivery” one. Only in the third (explicit instruction) phase of the project were we able to generate evidence of significant “learning through play”. We conclude by considering impediments, both practical and theoretical, that stand in the way of bridging the persistent gap between “claims” and “evidence” in digital game-based learning research.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2017.245
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.urihttp://hdl.handle.net/10125/41399
dc.language.isoeng
dc.relation.ispartofProceedings of the 50th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectgameplay
dc.subjectgender
dc.subjectlearning
dc.subjectZelda
dc.titleLearning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker
dc.typeConference Paper
dc.type.dcmiText

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