Taking College Esports Seriously

dc.contributor.author Kauweloa, Nyle
dc.contributor.author Winter, Jenifer
dc.date.accessioned 2019-01-03T00:04:21Z
dc.date.available 2019-01-03T00:04:21Z
dc.date.issued 2019-01-08
dc.description.abstract This study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2019.295
dc.identifier.isbn 978-0-9981331-2-6
dc.identifier.uri http://hdl.handle.net/10125/59683
dc.language.iso eng
dc.relation.ispartof Proceedings of the 52nd Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject Digital and Social Media
dc.subject esports, Serious Leisure, college students
dc.title Taking College Esports Seriously
dc.type Conference Paper
dc.type.dcmi Text
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