Taking College Esports Seriously

dc.contributor.authorKauweloa, Nyle
dc.contributor.authorWinter, Jenifer
dc.date.accessioned2019-01-03T00:04:21Z
dc.date.available2019-01-03T00:04:21Z
dc.date.issued2019-01-08
dc.description.abstractThis study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2019.295
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.urihttp://hdl.handle.net/10125/59683
dc.language.isoeng
dc.relation.ispartofProceedings of the 52nd Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames and Gaming
dc.subjectDigital and Social Media
dc.subjectesports, Serious Leisure, college students
dc.titleTaking College Esports Seriously
dc.typeConference Paper
dc.type.dcmiText

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