Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance
dc.contributor.author | Scully-Blaker, Rainforest | |
dc.contributor.author | Begy, Jason | |
dc.contributor.author | Consalvo, Mia | |
dc.contributor.author | Ganzon, Sarah | |
dc.date.accessioned | 2016-12-29T00:49:31Z | |
dc.date.available | 2016-12-29T00:49:31Z | |
dc.date.issued | 2017-01-04 | |
dc.description.abstract | This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - ‘playing along’ and ‘playing for’ – are put forth as two poles to a continuum to better discuss tandem play in the context of livestreaming. From an analysis of participants’ exit interviews and observations of larger Twitch streams, it is shown that livestreaming is a form of tandem play, but only to a point. As audiences grow, ‘playing along’ becomes difficult for streamers. The ‘ceiling’ of tandem play is reached when a streamer is so focused on entertaining the largest number of people possible that they are no longer playing along with their spectators, but only playing for them. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2017.246 | |
dc.identifier.isbn | 978-0-9981331-0-2 | |
dc.identifier.uri | http://hdl.handle.net/10125/41400 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 50th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Twitch.tv | |
dc.subject | games | |
dc.subject | players | |
dc.subject | live streaming | |
dc.title | Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance | |
dc.type | Conference Paper | |
dc.type.dcmi | Text |
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