Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance

dc.contributor.author Scully-Blaker, Rainforest
dc.contributor.author Begy, Jason
dc.contributor.author Consalvo, Mia
dc.contributor.author Ganzon, Sarah
dc.date.accessioned 2016-12-29T00:49:31Z
dc.date.available 2016-12-29T00:49:31Z
dc.date.issued 2017-01-04
dc.description.abstract This paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - ‘playing along’ and ‘playing for’ – are put forth as two poles to a continuum to better discuss tandem play in the context of livestreaming. From an analysis of participants’ exit interviews and observations of larger Twitch streams, it is shown that livestreaming is a form of tandem play, but only to a point. As audiences grow, ‘playing along’ becomes difficult for streamers. The ‘ceiling’ of tandem play is reached when a streamer is so focused on entertaining the largest number of people possible that they are no longer playing along with their spectators, but only playing for them.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2017.246
dc.identifier.isbn 978-0-9981331-0-2
dc.identifier.uri http://hdl.handle.net/10125/41400
dc.language.iso eng
dc.relation.ispartof Proceedings of the 50th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Twitch.tv
dc.subject games
dc.subject players
dc.subject live streaming
dc.title Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance
dc.type Conference Paper
dc.type.dcmi Text
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