Playing along and Playing for on Twitch: Livestreaming from Tandem Play to Performance

dc.contributor.authorScully-Blaker, Rainforest
dc.contributor.authorBegy, Jason
dc.contributor.authorConsalvo, Mia
dc.contributor.authorGanzon, Sarah
dc.date.accessioned2016-12-29T00:49:31Z
dc.date.available2016-12-29T00:49:31Z
dc.date.issued2017-01-04
dc.description.abstractThis paper is an analysis of individuals who livestream gameplay on Twitch. Two core concepts - ‘playing along’ and ‘playing for’ – are put forth as two poles to a continuum to better discuss tandem play in the context of livestreaming. From an analysis of participants’ exit interviews and observations of larger Twitch streams, it is shown that livestreaming is a form of tandem play, but only to a point. As audiences grow, ‘playing along’ becomes difficult for streamers. The ‘ceiling’ of tandem play is reached when a streamer is so focused on entertaining the largest number of people possible that they are no longer playing along with their spectators, but only playing for them.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2017.246
dc.identifier.isbn978-0-9981331-0-2
dc.identifier.urihttp://hdl.handle.net/10125/41400
dc.language.isoeng
dc.relation.ispartofProceedings of the 50th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectTwitch.tv
dc.subjectgames
dc.subjectplayers
dc.subjectlive streaming
dc.titlePlaying along and Playing for on Twitch: Livestreaming from Tandem Play to Performance
dc.typeConference Paper
dc.type.dcmiText

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