Improving argumentative writing: Effects of a blended learning approach and gamification

dc.contributor.author Lam,Yau Wai
dc.contributor.author Hew,Khe Foon
dc.contributor.author Chiu, Kin Fung
dc.date.accessioned 2018-01-31T19:17:32Z
dc.date.available 2018-01-31T19:17:32Z
dc.date.issued 2018-02-01
dc.description.abstract This study investigated the effectiveness of a blended learning approach—involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo discussions; online message labels; and writing models—on student argumentative writing in a Hong Kong secondary school. It also examined whether the application of digital game mechanics increased student online contribution and writing performance. Three classes of Secondary 4 students (16- to 17-year-olds) participated in the 7-week study. The first experimental group (n = 22) utilized the blended learning + gamification approach. The second experimental group (n = 30) utilized only the blended learning approach. In the control group (n = 20), a teacher-led direct-instruction approach on the components of argumentation was employed. Data sources included students’ pre- and post-test written essays, students’ online Edmodo postings, and student and teacher interviews. We found a significant improvement in students’ writing using the blended learning approach. On-topic online contributions were significantly higher when gamification was adopted. Student and teacher opinions on the blended learning approach were also examined.
dc.identifier.citation Lam, Y. W., Hew, K. F., & Chiu, K. F. (2017). Improving argumentative writing: Effects of a blended learning approach and gamification. Language Learning & Technology, 22(1), 97–118. https://dx.doi.org/10125/44583
dc.identifier.issn 1094-3501
dc.identifier.issn 1094-3501
dc.identifier.uri http://hdl.handle.net/10125/44583
dc.publisher University of Hawaii National Foreign Language Resource Center
dc.publisher Michigan State University Center for Language Education and Research
dc.subject Writing
dc.subject Blended Learning and Teaching
dc.subject Instructional Design
dc.title Improving argumentative writing: Effects of a blended learning approach and gamification
dc.type Article
dc.type.dcmi Text
prism.endingpage 118
prism.number 1
prism.publicationname Language Learning & Technology
prism.startingpage 97
prism.volume 22
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