Improving argumentative writing: Effects of a blended learning approach and gamification

dc.contributor.authorLam,Yau Wai
dc.contributor.authorHew,Khe Foon
dc.contributor.authorChiu, Kin Fung
dc.date.accessioned2018-01-31T19:17:32Z
dc.date.available2018-01-31T19:17:32Z
dc.date.issued2018-02-01
dc.description.abstractThis study investigated the effectiveness of a blended learning approach—involving the thesis, analysis, and synthesis key (TASK) procedural strategy; online Edmodo discussions; online message labels; and writing models—on student argumentative writing in a Hong Kong secondary school. It also examined whether the application of digital game mechanics increased student online contribution and writing performance. Three classes of Secondary 4 students (16- to 17-year-olds) participated in the 7-week study. The first experimental group (n = 22) utilized the blended learning + gamification approach. The second experimental group (n = 30) utilized only the blended learning approach. In the control group (n = 20), a teacher-led direct-instruction approach on the components of argumentation was employed. Data sources included students’ pre- and post-test written essays, students’ online Edmodo postings, and student and teacher interviews. We found a significant improvement in students’ writing using the blended learning approach. On-topic online contributions were significantly higher when gamification was adopted. Student and teacher opinions on the blended learning approach were also examined.
dc.identifier.citationLam, Y. W., Hew, K. F., & Chiu, K. F. (2017). Improving argumentative writing: Effects of a blended learning approach and gamification. Language Learning & Technology, 22(1), 97–118. https://dx.doi.org/10125/44583
dc.identifier.issn1094-3501
dc.identifier.issn1094-3501
dc.identifier.urihttp://hdl.handle.net/10125/44583
dc.publisherUniversity of Hawaii National Foreign Language Resource Center
dc.publisherMichigan State University Center for Language Education and Research
dc.subjectWriting
dc.subjectBlended Learning and Teaching
dc.subjectInstructional Design
dc.titleImproving argumentative writing: Effects of a blended learning approach and gamification
dc.typeArticle
dc.type.dcmiText
prism.endingpage118
prism.number1
prism.publicationnameLanguage Learning & Technology
prism.startingpage97
prism.volume22

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