Pricing of Virtual Goods and Designing Game Challenge Level for Free-to-Play Mobile Games in the Presence of Copycat Competitors

dc.contributor.authorCivelek, Ismail
dc.contributor.authorLiu, Yipeng
dc.contributor.authorMarston, Sean
dc.date.accessioned2017-12-28T00:47:38Z
dc.date.available2017-12-28T00:47:38Z
dc.date.issued2018-01-03
dc.description.abstractIn-game purchases, virtual currency, content design for heterogeneous consumers and strong competition are key challenges for mobile game providers. This study addresses determination of optimal game design strategies for game providers in the presence of heterogeneous players and copycat competitors. Moreover, this paper incorporates pricing of virtual goods/currency into the Free-to-Play (F2P) mobile game design via a duopoly model and characterizes the optimal strategies for game providers in terms of pricing of virtual goods/currency and the game challenge level.
dc.format.extent6 pages
dc.identifier.doihttps://doi.org/10.24251/HICSS.2018.166
dc.identifier.isbn978-0-9981331-1-9
dc.identifier.urihttp://hdl.handle.net/10125/50053
dc.language.isoeng
dc.relation.ispartofProceedings of the 51st Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectInternet of Things: Providing Services Using Smart Devices, Wearables, and Quantified Self
dc.subjectMobile games, free-to-play, virtual goods, virtual currency, in-app purchases
dc.titlePricing of Virtual Goods and Designing Game Challenge Level for Free-to-Play Mobile Games in the Presence of Copycat Competitors
dc.typeConference Paper
dc.type.dcmiText

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