A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft

dc.contributor.author Bales, Casey
dc.contributor.instructor Hoffman, Daniel
dc.date.accessioned 2020-05-08T09:33:17Z
dc.date.available 2020-05-08T09:33:17Z
dc.date.issued 2020-05-07
dc.description Research Paper, TCC Presentation Slides, Video en_US
dc.description.abstract This paper reports on a usability study on the design and evaluation of an instructional simulation in Minecraft on the five stages of culture shock for American students preparing to study abroad in Japan. The virtual world learning environment (VWLE) begins in a suburban American town where the participants travel to a Japanese city that borders the countryside. The simulation within the virtual world (VW) was designed to be evaluated by having participants navigate a linear journey while performing certain usability tasks. The analysis involved examining their verbal and written feedback concerning the in-game content and experience. The results indicated that game-based learning in a VWLE is a promising method for engaging students and delivering content over traditional classroom orientation. en_US
dc.format.extent 19 en_US
dc.identifier.uri http://hdl.handle.net/10125/67812
dc.language.iso en-US en_US
dc.rights Attribution-ShareAlike en_US
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject Culture en_US
dc.subject Culture Shock en_US
dc.subject Virtual reality en_US
dc.subject Minecraft (Game) en_US
dc.subject Educational games en_US
dc.subject Simulation games en_US
dc.subject Usability Study en_US
dc.subject Japan en_US
dc.title A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft en_US
dc.type Master's Project en_US
dc.type Presentation en_US
dc.type Video en_US
dc.type.dcmi Text en_US
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