A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft

dc.contributor.author Bales, Casey
dc.contributor.instructor Hoffman, Daniel
dc.date.accessioned 2020-05-08T09:33:17Z
dc.date.available 2020-05-08T09:33:17Z
dc.date.issued 2020-05-07
dc.description Research Paper, TCC Presentation Slides, Video
dc.description.abstract This paper reports on a usability study on the design and evaluation of an instructional simulation in Minecraft on the five stages of culture shock for American students preparing to study abroad in Japan. The virtual world learning environment (VWLE) begins in a suburban American town where the participants travel to a Japanese city that borders the countryside. The simulation within the virtual world (VW) was designed to be evaluated by having participants navigate a linear journey while performing certain usability tasks. The analysis involved examining their verbal and written feedback concerning the in-game content and experience. The results indicated that game-based learning in a VWLE is a promising method for engaging students and delivering content over traditional classroom orientation.
dc.format.extent 19
dc.identifier.uri http://hdl.handle.net/10125/67812
dc.language.iso en-US
dc.rights Attribution-ShareAlike
dc.rights Attribution-NonCommercial-ShareAlike 3.0 United States *
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/us/ *
dc.subject Culture
dc.subject Culture Shock
dc.subject Virtual reality
dc.subject Minecraft (Game)
dc.subject Educational games
dc.subject Simulation games
dc.subject Usability Study
dc.subject Japan
dc.title A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft
dc.type Master's Project
dc.type Presentation
dc.type Video
dc.type.dcmi Text
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