Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems

dc.contributor.authorWarsinsky, Simon
dc.contributor.authorSchmidt-Kraepelin, Manuel
dc.contributor.authorThiebes, Scott
dc.contributor.authorSunyaev, Ali
dc.date.accessioned2020-12-24T19:14:49Z
dc.date.available2020-12-24T19:14:49Z
dc.date.issued2021-01-05
dc.description.abstractGamification is increasingly utilized in information systems to afford positive experiences that are typically perceived from playing games. Despite potential benefits, gamification projects have shown to be prone for failure which may lead to severe harmful effects for its users. In traditional software development projects, project managers try to mitigate failure through project risk management. However, gamification projects bring with them several differences in comparison to traditional software projects and it is unclear how extant knowledge may be transferred. We address this issue by conducting ten semi-structured interviews with experts involved in the development of gamified health behavior change support systems. Our results indicate that gamification has substantial impacts on various risk factors. We contribute to gamification and project management literature as we are among the first who conceptualize gamification projects as special software development projects with different project risk factors.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2021.159
dc.identifier.isbn978-0-9981331-4-0
dc.identifier.urihttp://hdl.handle.net/10125/70771
dc.language.isoEnglish
dc.relation.ispartofProceedings of the 54th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamification
dc.subjectgamification
dc.subjectinformation systems
dc.subjectrisk factor
dc.subjectrisk management
dc.subjectsoftware development
dc.titleAre Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems
prism.startingpage1305

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