Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems

dc.contributor.author Warsinsky, Simon
dc.contributor.author Schmidt-Kraepelin, Manuel
dc.contributor.author Thiebes, Scott
dc.contributor.author Sunyaev, Ali
dc.date.accessioned 2020-12-24T19:14:49Z
dc.date.available 2020-12-24T19:14:49Z
dc.date.issued 2021-01-05
dc.description.abstract Gamification is increasingly utilized in information systems to afford positive experiences that are typically perceived from playing games. Despite potential benefits, gamification projects have shown to be prone for failure which may lead to severe harmful effects for its users. In traditional software development projects, project managers try to mitigate failure through project risk management. However, gamification projects bring with them several differences in comparison to traditional software projects and it is unclear how extant knowledge may be transferred. We address this issue by conducting ten semi-structured interviews with experts involved in the development of gamified health behavior change support systems. Our results indicate that gamification has substantial impacts on various risk factors. We contribute to gamification and project management literature as we are among the first who conceptualize gamification projects as special software development projects with different project risk factors.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2021.159
dc.identifier.isbn 978-0-9981331-4-0
dc.identifier.uri http://hdl.handle.net/10125/70771
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject gamification
dc.subject information systems
dc.subject risk factor
dc.subject risk management
dc.subject software development
dc.title Are Gamification Projects Different? An Exploratory Study on Software Project Risks for Gamified Health Behavior Change Support Systems
prism.startingpage 1305
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