Second Life Virtual World as a Possible Venue for an Undergraduate Capstone Course in Business

dc.contributor.affiliation Enrico L. “Sam “ DiGiammarino, Jr. - Kaplan University
dc.contributor.author DiGiammarino, Enrico L. "Sam", Jr.
dc.date.accessioned 2020-07-30T22:27:56Z
dc.date.available 2020-07-30T22:27:56Z
dc.date.issued 2008
dc.identifier.uri http://hdl.handle.net/10125/69268
dc.title Second Life Virtual World as a Possible Venue for an Undergraduate Capstone Course in Business
dc.type Conference Paper
dcterms.abstract Well beyond that of a new cyber place to hold traditional lecturers and classes, the virtual world of Second Life presents a rich tapestry of options for the business educator to inculcate in their students the realities of decision making in a REAL business. By leaping beyond the traditional types of capstone courses, the educator’s ability to have a team of students create and operate a REAL for-profit business in this virtual world dramatically increases the students’ ownership of the assimilative nature of capstone learning.
dcterms.extent 7 pages
dcterms.rights Attribution-NonCommercial-NoDerivs 3.0 United States
dcterms.type Text
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