What’s in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps

dc.contributor.authorSchmidt-Kraepelin, Manuel
dc.contributor.authorThiebes, Scott
dc.contributor.authorTran, Minh Chau
dc.contributor.authorSunyaev, Ali
dc.date.accessioned2017-12-28T00:45:59Z
dc.date.available2017-12-28T00:45:59Z
dc.date.issued2018-01-03
dc.description.abstractGamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. For this purpose, extant research provides developers of health apps with a vast number of different game elements. By abstracting from the implementation of single game elements and choosing a more holistic approach to gamification concepts, we iteratively develop a taxonomy of gamification concepts for health apps using inductive and deductive approaches and discuss its transferability to other gamification contexts. We contribute to a profound understanding of the main characteristics of gamification concepts and enable researchers and practitioners to classify and distinguish them. Our results provide interesting insights into the essential characteristics of health apps’ gamification concepts.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2018.150
dc.identifier.isbn978-0-9981331-1-9
dc.identifier.urihttp://hdl.handle.net/10125/50037
dc.language.isoeng
dc.relation.ispartofProceedings of the 51st Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamification
dc.subjectGamification, Gamification Concepts, Health, Health Apps, Taxonomy
dc.titleWhat’s in the Game? Developing a Taxonomy of Gamification Concepts for Health Apps
dc.typeConference Paper
dc.type.dcmiText

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
paper0150.pdf
Size:
451.35 KB
Format:
Adobe Portable Document Format

Collections