Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory

dc.contributor.author Grace, Lindsay
dc.contributor.author Liang, Songyi
dc.date.accessioned 2022-12-27T19:14:32Z
dc.date.available 2022-12-27T19:14:32Z
dc.date.issued 2023-01-03
dc.description.abstract Media misinformation and disinformation continue to threaten the foundation on which scientific, political, and other socially relevant decisions are made. This paper examines games designed to serve as interventions for changing player’s behaviors in misinformation and disinformation media. It analyzes the games formally through two common communication intervention theories for behavior modification and education: inoculation theory and transportation theory. The media theories are first framed in the context of games generally, then they are applied across six research focused games ; Harmony Square, Bad News, Fake It To Make It, Factitious and FakeYou!. The work offers theory-informed observations and recommendations to support improved efficacy for existing and future playable media.
dc.format.extent 10
dc.identifier.doi 10.24251/HICSS.2023.571
dc.identifier.isbn 978-0-9981331-6-4
dc.identifier.uri https://hdl.handle.net/10125/103204
dc.language.iso eng
dc.relation.ispartof Proceedings of the 56th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Game-based Learning
dc.subject communication theory
dc.subject disinformation games
dc.subject game design
dc.subject misinformation games
dc.title Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory
dc.type.dcmi text
prism.startingpage 4691
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