Gaming in Libraries
Date
2010-01-07T20:00:19Z
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This paper and presentation look at the current trends for incorporating gaming into library services.
Description
This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney.
Keywords
gaming, libraries, Audio-visual library service, video games
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4 pages
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