Gaming in Libraries

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2010-01-07T20:00:19Z

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Abstract

This paper and presentation look at the current trends for incorporating gaming into library services.

Description

This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney.

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gaming, libraries, Audio-visual library service, video games

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4 pages

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