Gaming in Libraries

dc.contributor.authorAjifu, Sara
dc.contributor.instructorQuiroga, Luz
dc.date.accessioned2010-01-07T20:00:19Z
dc.date.available2010-01-07T20:00:19Z
dc.date.issued2010-01-07T20:00:19Z
dc.descriptionThis paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney.
dc.description.abstractThis paper and presentation look at the current trends for incorporating gaming into library services.
dc.format.extent4 pages
dc.identifier.urihttp://hdl.handle.net/10125/14534
dc.language.isoen-US
dc.subjectgaming
dc.subjectlibraries
dc.subject.lcshAudio-visual library service
dc.subject.lcshvideo games
dc.titleGaming in Libraries
dc.typePapers
dc.typePresentation
dc.type.dcmiText

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