Gaming in Libraries
Gaming in Libraries
dc.contributor.author | Ajifu, Sara | en_US |
dc.contributor.instructor | Quiroga, Luz | en_US |
dc.date.accessioned | 2010-01-07T20:00:19Z | |
dc.date.available | 2010-01-07T20:00:19Z | |
dc.date.issued | 2010-01-07T20:00:19Z | en_US |
dc.description | This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney. | en_US |
dc.description.abstract | This paper and presentation look at the current trends for incorporating gaming into library services. | en_US |
dc.format.extent | 4 pages | en_US |
dc.identifier.uri | http://hdl.handle.net/10125/14534 | |
dc.language.iso | en-US | en_US |
dc.subject | gaming | en_US |
dc.subject | libraries | en_US |
dc.subject.lcsh | Audio-visual library service | en_US |
dc.subject.lcsh | video games | en_US |
dc.title | Gaming in Libraries | en_US |
dc.type | Papers | en_US |
dc.type | Presentation | en_US |
dc.type.dcmi | Text | en_US |
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