Gaming in Libraries

dc.contributor.author Ajifu, Sara
dc.contributor.instructor Quiroga, Luz
dc.date.accessioned 2010-01-07T20:00:19Z
dc.date.available 2010-01-07T20:00:19Z
dc.date.issued 2010-01-07T20:00:19Z
dc.description This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney.
dc.description.abstract This paper and presentation look at the current trends for incorporating gaming into library services.
dc.format.extent 4 pages
dc.identifier.uri http://hdl.handle.net/10125/14534
dc.language.iso en-US
dc.subject gaming
dc.subject libraries
dc.subject.lcsh Audio-visual library service
dc.subject.lcsh video games
dc.title Gaming in Libraries
dc.type Papers
dc.type Presentation
dc.type.dcmi Text
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