Simplifying Fitness Games for Users with Learning Disabilities

Date
2017-01-04
Authors
Liu, Liu
Stacey, Patrick
Tarafdar, Monideepa
Kourentzes, Nikolaos
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Motivating people with learning disabilities (LD) to carry out physical exercises is a difficult task. Simplified fitness games can address this problem. Yet we do not know much about the design characteristics of the fitness games for this particular user group. Based on Rouse’s process model, this paper explores the design characteristics in three development phases: ‘conceptual outline’, ‘implementation’ and ‘outcome’. A mixed-method approach has been adopted. First, interviews and observations were conducted. Based on the qualitative findings and a literature review, a questionnaire was generated addressing the important design characteristics in each phases. The questionnaire surveyed 235 people from both game and healthcare industries to assess their agreement to the design characteristics. By identifying critical design characteristics in each phase, our paper provides guidance for an inclusive and nuanced approach to designing games for the users with LD. It identifies concepts in fitness games that intrinsically motivate physical activities. \
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fitness game, gamification design, learning disabilities, mixed-method, inclusive design
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10 pages
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Proceedings of the 50th Hawaii International Conference on System Sciences
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Attribution-NonCommercial-NoDerivatives 4.0 International
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