Analysis of Matchmaking Optimization Systems Potential in Mobile eSports

dc.contributor.authorWardaszko, Marcin
dc.contributor.authorĆwil, Małgorzata
dc.contributor.authorChojecki, Przemysław
dc.contributor.authorDąbrowski, Kajetan
dc.date.accessioned2019-01-03T00:04:33Z
dc.date.available2019-01-03T00:04:33Z
dc.date.issued2019-01-08
dc.description.abstractMatchmaking systems are one of the core features of experience in online gaming. They influence player satisfaction, engagement, and churn risk. The paper looks into the current state of the theoretical and practical implementation of such systems in the mobile gaming industry. We propose a basic classification of matchmaking systems into random and quasi-random, skill-based, role-based, technical factor-based, and engagement based. We also offer an analysis of matchmaking systems in 16 leading mobile Esport games. The dominant industry solution is skill and rank based systems with a different level of skill depth measurement. In the further part of the paper, we present a theoretical model of engagement and a time-optimized model.
dc.format.extent8 pages
dc.identifier.doi10.24251/HICSS.2019.297
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.urihttp://hdl.handle.net/10125/59685
dc.language.isoeng
dc.relation.ispartofProceedings of the 52nd Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames and Gaming
dc.subjectDigital and Social Media
dc.subjectesports, matchmaking, mobile gaming, system optimization, engagement modelling
dc.titleAnalysis of Matchmaking Optimization Systems Potential in Mobile eSports
dc.typeConference Paper
dc.type.dcmiText

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