Program Planning through a Visual Novel-style Game

dc.contributor.author Lochman, Mellissa
dc.contributor.instructor Hoffman, Daniel
dc.date.accessioned 2020-05-09T18:47:50Z
dc.date.available 2020-05-09T18:47:50Z
dc.date.issued 2020-05-08
dc.description The contents of this resource include Mellissa Lochmanʻs final paper on conducting a usability study on Program Planning through a visual novel-style game. Her presentation slides for TCC 2020 is also included within this resource. en_US
dc.description.abstract This paper describes an instructional design project that conducted a usability study to evaluate an online training instruction for program planning through the use of a visual-novel style game. Program planning is described as an effective way to define, outline, and manage an organization’s events and evaluate their outcomes. Within the University of Hawaiʻi - West Oʻahu Student Life Office, many of the student organizations use program planning to promote events and conduct meetings that incorporate the use of resources, activities, outcomes, etc. Consequently, students within these organizations must take a training course before heading an event or developing a program. An online visual novel style game was developed to provide student board members a way to access this training in their own time. A usability test was used to evaluate the online training for navigation, efficiency, and user satisfaction. Data from the usability test supported the potential likelihood that the training would be a great tool in addition to the already face-to-face instruction, but would still need further development prior to being implemented. en_US
dc.format.extent 57 en_US
dc.identifier.uri http://hdl.handle.net/10125/67815
dc.language.iso en-US en_US
dc.rights Attribution 3.0 United States en_US
dc.rights.uri http://creativecommons.org/licenses/by/3.0/us/ *
dc.subject Program Planning en_US
dc.subject Usability Study en_US
dc.subject Distance education en_US
dc.subject Google Slides en_US
dc.subject Choice Board en_US
dc.subject Game-based Learning en_US
dc.subject Visual Novel en_US
dc.subject LTEC en_US
dc.title Program Planning through a Visual Novel-style Game en_US
dc.type Master's Project en_US
dc.type Presentation en_US
dc.type.dcmi Text en_US
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Final paper for LTEC 690 on Program Planning through a visual novel-style game
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