Level Up or Game Over in Online Return Management? A Challenge-Based Gamification Approach for Online Fashion Retail
dc.contributor.author | Rauh, Caterina | |
dc.contributor.author | Straubert, Christian | |
dc.contributor.author | Sucky, Eric | |
dc.date.accessioned | 2024-12-26T21:05:37Z | |
dc.date.available | 2024-12-26T21:05:37Z | |
dc.date.issued | 2025-01-07 | |
dc.description.abstract | Based on self-determination theory, we analyze if and how challenge-based gamification influences customers’ online shopping behavior in a way that reduces returns. We use structural equation modeling to examine our data from a survey-based online experiment with US online shoppers (n=1010). We show that our gamification approach directly affects return and purchase motivation. In addition, indirect effects are observed through a change in autonomy, competence and relatedness need satisfaction. Furthermore, we conducted regression and moderation analyses with demographic characteristics and the hexad gamification user types scale. | |
dc.format.extent | 10 | |
dc.identifier.doi | 10.24251/HICSS.2025.173 | |
dc.identifier.isbn | 978-0-9981331-8-8 | |
dc.identifier.other | c2d23213-ebb4-4062-8f73-a86926fa9e3b | |
dc.identifier.uri | https://hdl.handle.net/10125/109012 | |
dc.relation.ispartof | Proceedings of the 58th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Gamification | |
dc.subject | gamification, return behavior, user types | |
dc.title | Level Up or Game Over in Online Return Management? A Challenge-Based Gamification Approach for Online Fashion Retail | |
dc.type | Conference Paper | |
dc.type.dcmi | Text | |
prism.startingpage | 1427 |
Files
Original bundle
1 - 1 of 1