How Are Digital Coaches’ Anthropomorphic Features Experienced by Young Men? Adopting a Digital Coach to Increase Exercise and Reduce Sitting
Files
Date
2025-01-07
Contributor
Advisor
Department
Instructor
Depositor
Speaker
Researcher
Consultant
Interviewer
Narrator
Transcriber
Annotator
Journal Title
Journal ISSN
Volume Title
Publisher
Volume
Number/Issue
Starting Page
809
Ending Page
Alternative Title
Abstract
Finnish young men (aged 18–39) are found to exercise too little and sit too much, leading to personal and public health issues. It is suggested that young men are a group that could adopt a digital coach to help them with behavioral change toward a healthier lifestyle. Anthropomorphic features may help users in adopting digitized services with nonhuman actors. Thus, in this qualitative study, we examined (1) how digital coaches’ perceived anthropomorphic features are experienced and (2) how the adoption of digital coaches is experienced by young men. Nine Finnish men aged 20-31 who wanted to change their poor exercising or sitting habits used a digital coach mobile application for one month. After that, individual semi-structural thematic interviews with these participants were conducted and analyzed by phenomenographic analysis. Several mental and visual anthropomorphic features whose presence or absence contribute to the experience and adoption of digital coaches were identified.
Description
Keywords
Age and Generational Aspects in Technology Acceptance and Use, anthropomorphism, digital coach, sedentary men, technology adoption, young men
Citation
Extent
10
Format
Geographic Location
Time Period
Related To
Proceedings of the 58th Hawaii International Conference on System Sciences
Related To (URI)
Table of Contents
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
Rights Holder
Local Contexts
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.