Examining Game-based Approaches in Human Resources Recruitment and Selection: A Literature Review and Research Agenda
dc.contributor.author | Bina, Saman | |
dc.contributor.author | Mullins, Jeffrey | |
dc.contributor.author | Petter, Stacie | |
dc.date.accessioned | 2020-12-24T19:15:03Z | |
dc.date.available | 2020-12-24T19:15:03Z | |
dc.date.issued | 2021-01-05 | |
dc.description.abstract | Human resources departments have embraced the use of technology to incorporate game-based approaches (GBA) to encourage potential applicants to apply for open positions and to select employees among qualified candidates. We examine the academic literature on the use of serious games, game-inspired design, game-like simulations, gamification, and other GBA used to support recruitment and selection activities. Based on our review of 35 articles, we describe the state of research related to GBA for recruitment and selection, including theoretical foundations, targeted outcomes, and game design elements examined or discussed within this literature. Based on our systematic review of the literature, we identify opportunities for future research related to GBA in recruitment and selection of employees. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2021.161 | |
dc.identifier.isbn | 978-0-9981331-4-0 | |
dc.identifier.uri | http://hdl.handle.net/10125/70773 | |
dc.language.iso | English | |
dc.relation.ispartof | Proceedings of the 54th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | gamification | |
dc.subject | game-based approaches | |
dc.subject | hr | |
dc.subject | recruitment | |
dc.subject | selection | |
dc.title | Examining Game-based Approaches in Human Resources Recruitment and Selection: A Literature Review and Research Agenda | |
prism.startingpage | 1325 |
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