Using Augmented Reality in Software Engineering Education? First insights to a comparative study of 2D and AR UML modeling

Reuter, Rebecca
Hauser, Florian
Muckelbauer, Daniel
Stark, Theresa
Antoni, Erika
Mottok, Jürgen
Wolff, Christian
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Although there has been much speculation about the potential of Augmented Reality (AR) in teaching for learning material, there is a significant lack of empirical proof about its effectiveness and implementation in higher education. We describe a software to integrate AR using the Microsoft Hololens into UML (Unified Modeling Language) teaching. Its user interface is laid out to overcome problems of existing software. We discuss the design of the tool and report a first evaluation study. The study is based upon effectiveness as a metric for students performance and components of motivation. The study was designed as control group experiment with two groups. The experimental group had to solve tasks with the help of the AR modeling tool and the control group used a classic PC software. We identified tendencies that participants of the experimental group showed more motivation than the control group. Both groups performed equally well.
Vision and Novel Delivery, Software Engineering Education and Training, Augmented Reality, Class diagram, Modeling, UML, higher software engineering education
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