Grassroots: Developing a Location-Based Game through a Decolonial Lens

dc.contributor.authorScardua, MariĆ”
dc.contributor.authorFennimore, John
dc.date.accessioned2023-12-26T18:51:51Z
dc.date.available2023-12-26T18:51:51Z
dc.date.issued2024-01-03
dc.identifier.doi10.24251/HICSS.2023.831
dc.identifier.isbn978-0-9981331-7-1
dc.identifier.other73bf1bbd-752c-4467-8668-c2c86afbb481
dc.identifier.urihttps://hdl.handle.net/10125/107217
dc.language.isoeng
dc.relation.ispartofProceedings of the 57th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectDecolonizing Technology and Society
dc.subjectdecolonial
dc.subjectgame design
dc.subjectlocation-based games
dc.subjectmobile games
dc.subjectmobility justice
dc.titleGrassroots: Developing a Location-Based Game through a Decolonial Lens
dc.typeConference Paper
dc.type.dcmiText
dcterms.abstractThis paper details our design process for ā€œGrassroots: Unite, Reclaim, Maintain,ā€ a location-based mobile game (LBMG) about fostering community through decolonial practices emphasizing mobility justice. Many mainstream LBMGs tend to reinforce a colonialist rhetoric through competitive gameplay based upon claiming and exploiting territories in the virtual world overlaid on the physical world. Through the ludic experience within the virtual world of ā€œGrassroots,ā€ we hope to encourage a new sense of connection, accessibility, and understanding of physical places.
dcterms.extent10 pages
prism.startingpage6934

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