Unlocking AI for SMEs: How an Educational Escape Room Shapes Perceptions towards Technology Adoption Decision-Making
dc.contributor.author | Veldyaeva, Ekaterina | |
dc.contributor.author | Fitz, Lukas | |
dc.contributor.author | Scheeg, Michaela | |
dc.contributor.author | Scheeg, Jochen | |
dc.date.accessioned | 2024-12-26T21:08:39Z | |
dc.date.available | 2024-12-26T21:08:39Z | |
dc.date.issued | 2025-01-07 | |
dc.description.abstract | Facing modern challenges of digital transformation, small and medium-sized enterprises (SMEs) need to ensure informed and strategic decision-making before adopting new digital technology. This study builds upon Action Design Research (ADR) on educational escape room design targeting SME practitioners in technology adoption decision-making. We hypothesize that the game experience influences SMEs’ artificial intelligence (AI) adoption decisions regarding technology-, organization- and environment-related perceptions and evaluate the survey data of 70 participants, who are SME owners or members. According to the results, the game-based approach was well-received. Engagement in the game positively influenced participants' affective state and improved self-reflection. The experience influenced participants' perceptions of AI's transformative potential. In order to facilitate easier transfer to different personal business contexts, future design iterations will include more process-neutral AI applications. The study contributes to research on game-based knowledge transfer in organizational contexts, providing insightful results and encouraging further exploration in this emerging field. | |
dc.format.extent | 10 | |
dc.identifier.doi | 10.24251/HICSS.2025.590 | |
dc.identifier.isbn | 978-0-9981331-8-8 | |
dc.identifier.other | 7263a86c-a0da-4dbd-83e4-9e951673e448 | |
dc.identifier.uri | https://hdl.handle.net/10125/109437 | |
dc.relation.ispartof | Proceedings of the 58th Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Game-based Learning | |
dc.subject | ai adoption, digital transformation, game-based learning, serious games, sme | |
dc.title | Unlocking AI for SMEs: How an Educational Escape Room Shapes Perceptions towards Technology Adoption Decision-Making | |
dc.type | Conference Paper | |
dc.type.dcmi | Text | |
prism.startingpage | 4902 |
Files
Original bundle
1 - 1 of 1