Second Life, a Simulation: Barriers, Benefits, and Implications for Teaching

dc.contributor.affiliation Jase Teoh - Illinois State University
dc.contributor.author Teoh, Jase
dc.date.accessioned 2020-07-30T22:29:38Z
dc.date.available 2020-07-30T22:29:38Z
dc.date.issued 2007
dc.identifier.uri http://hdl.handle.net/10125/69289
dc.title Second Life, a Simulation: Barriers, Benefits, and Implications for Teaching
dc.type Conference Paper
dcterms.abstract Simulations are a part of our social and cultural environment; some children grow up playing simulated online games and continue the practice throughout college. However, few educators are experimenting with simulations. Simulations might be used in schools and are particularly important for educators teaching subjects in the natural, physical, and sciences. This paper begins by defining what a simulation is, presents barrier that prevents educators from exploring simulations, argues for the potential of learning through simulations, introduce Second Life (Linden Lab, 2006) as an online simulation, and concludes by presenting implications for educators.
dcterms.extent 10 pages
dcterms.rights Attribution-NonCommercial-NoDerivs 3.0 United States
dcterms.type Text
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