Empathy Games for Depression Using Virtual Reality: A Literature Review and A Study Design

Date

2021-01-05

Contributor

Advisor

Department

Instructor

Depositor

Speaker

Researcher

Consultant

Interviewer

Narrator

Transcriber

Annotator

Journal Title

Journal ISSN

Volume Title

Publisher

Volume

Number/Issue

Starting Page

4009

Ending Page

Alternative Title

Abstract

Raising public awareness and accessing information about depression can help the patients receive social support and timely treatment. Studies have shown that serious games benefit education and healthcare. The interactive and immersive environment embedded in serious games can help people learn and apply the concepts. In this paper, we reviewed prior research in designing empathy games for depression using virtual reality (VR). We proposed a study design for a VR game to reflect the feelings and struggling the patients with depression experience through interactive and immersive game scenes. The game intends to cultivate caregivers’ empathy and compassion for the patients by enhancing their understanding of depression. By raising social awareness of depression through the immersive game, we hope that this study will encourage discussion and further research in the field.

Description

Keywords

Virtual, Augmented, and Mixed Reality in Healthcare, depression, empathy, mental health, serious games, virtual reality

Citation

Extent

10 pages

Format

Geographic Location

Time Period

Related To

Proceedings of the 54th Hawaii International Conference on System Sciences

Related To (URI)

Table of Contents

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International

Rights Holder

Local Contexts

Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.