Empathy Games for Depression Using Virtual Reality: A Literature Review and A Study Design

dc.contributor.author Li, Yi (Joy)
dc.contributor.author Luo, Hao
dc.contributor.author Zhang, Chi
dc.date.accessioned 2020-12-24T19:50:01Z
dc.date.available 2020-12-24T19:50:01Z
dc.date.issued 2021-01-05
dc.description.abstract Raising public awareness and accessing information about depression can help the patients receive social support and timely treatment. Studies have shown that serious games benefit education and healthcare. The interactive and immersive environment embedded in serious games can help people learn and apply the concepts. In this paper, we reviewed prior research in designing empathy games for depression using virtual reality (VR). We proposed a study design for a VR game to reflect the feelings and struggling the patients with depression experience through interactive and immersive game scenes. The game intends to cultivate caregivers’ empathy and compassion for the patients by enhancing their understanding of depression. By raising social awareness of depression through the immersive game, we hope that this study will encourage discussion and further research in the field.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2021.488
dc.identifier.isbn 978-0-9981331-4-0
dc.identifier.uri http://hdl.handle.net/10125/71104
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Virtual, Augmented, and Mixed Reality in Healthcare
dc.subject depression
dc.subject empathy
dc.subject mental health
dc.subject serious games
dc.subject virtual reality
dc.title Empathy Games for Depression Using Virtual Reality: A Literature Review and A Study Design
prism.startingpage 4009
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
622.3 KB
Adobe Portable Document Format