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A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft

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File Description Size Format  
LTEC 690 Final Paper Casey Bales.pdf Masters Project Final Paper 4.65 MB Adobe PDF View/Open
LTEC 690 Final Virtual Simulation Video Casey Bales.mp4 Video Recording of the Minecraft Simulation 460.63 MB MPEG-4 View/Open
LTEC 690 Final Presentation Casey Bales.pdf TCC 2020 Presentation Slides 10.02 MB Adobe PDF View/Open

Item Summary

Title:A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft
Authors:Bales, Casey
Contributors:Hoffman, Daniel (instructor)
Culture Shock
Virtual reality
Minecraft (Game)
Educational games
show 3 moreSimulation games
Usability Study
show less
Date Issued:07 May 2020
Abstract:This paper reports on a usability study on the design and evaluation of an instructional simulation in Minecraft on the five stages of culture shock for American students preparing to study abroad in Japan. The virtual world learning environment (VWLE) begins in a suburban American town where the participants travel to a Japanese city that borders the countryside. The simulation within the virtual world (VW) was designed to be evaluated by having participants navigate a linear journey while performing certain usability tasks. The analysis involved examining their verbal and written feedback concerning the in-game content and experience. The results indicated that game-based learning in a VWLE is a promising method for engaging students and delivering content over traditional classroom orientation.
Description:Research Paper, TCC Presentation Slides, Video
Attribution-NonCommercial-ShareAlike 3.0 United States
Appears in Collections: LTEC 690, Spring 2020

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