Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/59587

Escape Room as Game-Based Learning Process: Causation - Effectuation Perspective

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Title:Escape Room as Game-Based Learning Process: Causation - Effectuation Perspective
Authors:Järveläinen, Jonna
Paavilainen - Mäntymäki, Eriikka
Keywords:Gamification
Decision Analytics, Mobile Services, and Service Science
escape rooms, causation effectuation theory, experiential learning, teaching method, video observation
Date Issued:08 Jan 2019
Abstract:Commercial escape rooms have provided inspiration for an increasing number of educational escape rooms, where students use their learning to solve problems and “escape” a room in a certain time. However, only few escape room studies have been published in the game-based learning research area, although it has been interested also in learning processes. In this study, we apply causation – effectuation theory to observe the learning processes of three student teams solving tasks in an escape room context. The escape room was part of an information systems science research methods course, where the learning process of 18 international students were observed on video recordings. Different learning processes were observed in the teams and causation – effectuation theory explained for example the experimental or instruction following team behavior.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/59587
ISBN:978-0-9981331-2-6
DOI:10.24251/HICSS.2019.178
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Gamification


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