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ItemCode camps and hackathons in education - literature review and lessons learned( 2019-01-08)Motivation: Code camps and hackathons been used in education for almost two decades. These approaches are usually intensive and for most times quite practical events for solving some real-world problems with various educational objectives. The objectives and structures of these events differ depending on the role of the event in curricula. Problem statement: Both code camps and hackathons been implemented in various ways, with varying success levels. As expected the implementation of the event varies considerably depending on the objectives set for the event, but that then leads to the difficulty and problem setting to understand what organizing of these events actually mean. For educational context, curricula have also its role in defining the targeted skills and competencies the events has to consider too. Approach: We applied a systematic literature review (SLR) to look at the various definitions and modes of these events. Whether it is called “code camp”, or “hackathon”, or anything else with the same basic meaning, we want to find out what skills and competencies these events emphasize, how they are used in Computer Science (CS) and Software Engineering (SE) education and what are the general structures of the actual arranged events. Contribution: It is aim of this SLR to i) identify various possible ways of implementing these intensive events, and ii) reflect the results to the lessons we have learned of almost two decades of various intensive code camps and hackathons we have been organizing building and participating into. Based on the results, we claim that there is tremendous potential of using these events in education and in the curriculum than how it has been applied so far.
ItemVirtual, Distributed Courses to Teach Global Software Engineering( 2019-01-08)In addition to knowledge of distributed project management techniques, software engineering courses need to teach students the intercultural communication skills necessary to cooperate effectively with team members from different cultural backgrounds. Because many students do not have the time or financial resources to spend a semester in a foreign country, participation in virtual, distributed courses at their home universities can provide opportunities to gain international experiences for a larger group of students. Experiences, results and lessons learned from several iterations of distributed, virtual courses conducted between universities in Mongolia, Mexico, Japan and Germany are presented. Instead of classic, instructor-based lectures, a project-based learning approach was implemented to simulate a real-world, global software engineering project.
ItemTeaching Software Engineering with Free Open Source Software Development: An Experience Report( 2019-01-08)We report on the design and delivery of a senior Software Engineering course within the limits of a Computer Science program. The course is structured around a collaboration with a large, active Free Open Source Software project. We show how this structure allows us to (a) incorporate principles of Project Based Learning and of Service Learning, reaping the benefits of these pedagogies, (b) effectively, using a hands-on approach, teach a number of essential topics in Software Engineering, (c) provide the students with a capstone project experience, given the lack of one in our curriculum, and (d) use the project as a powerful motivating factor for the students. We outline the experiences of the course instructor, of the teaching assistants team, and of the students of the course. We also describe the experience of the lead developers of this open source project, and report on the benefits and costs (time commitment) to the project.
ItemEngaging Students in Open Source: Establishing FOSS Development at a University( 2019-01-08)Open source is widely used for educational purposes in higher education around the world. While many educators use open source resources for teaching, there seems to be few contributions to such projects of students as part of their university courses. In this work we present our experience on establishing open source development from student contributors as part of their university curriculum. Since 2010 more than 300 students from Graz University of Technology have been involved in the presented Catrobat project and have gained knowledge about agile software development as well as several related domains, e.g., project management, marketing, or graphical design. In this paper we provide detailed insights into the project’s organization and evaluate in a study how students feel in this setting. As we conclude, bringing open source to university courses is an effective practical approach based on social learning and provides benefits for students and researchers.