Technical Reports

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    Distributed Anonymous Computation of Social Distance
    (IEEE, 2016-01-10) Biagioni, Edoardo
    In a distributed social network, no single system holds information about all the individuals in the network, and no single system is trusted by all the individuals in the network. It is nonetheless desirable to reliably compute the social distance among individuals. This must be done anonymously, without giving away any identifying information about individuals in the social network, and reliably, without allowing anyone to pretend to be socially closer to someone else than they actually are. The Social Network Connectivity Algorithm, or SoNCA, ac- complishes these goals in a distributed manner. This paper describes both the high-level algorithm and a concrete design that is intended for future use with a network, AllNet, designed to provide secure interpersonal communication utilizing all avail- able means, including Internet, cellular communications, ad-hoc networking and delay-tolerant networking.
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    AllNet: using Social Connections to Inform Traffic Prioritization and Resource Allocation
    (http://alnt.org/, 2012-10) Biagioni, Edoardo
    AllNet is a new networking protocol designed to provide communication utilizing all available means, including Internet and cellular communications, but when these are not available, also ad-hoc networking and delay-tolerant networking. These latter mechanisms are best for low-bandwidth commu- nications. Effective support of low-bandwidth networking needs message prioritization, which can benefit by knowing whether messages are being sent on behalf of someone to whom the owner of the mobile device is socially connected. By keeping track of the social network of each of the friends of the owner of the mobile device, the device can devote its resources to supporting better quality communication among people its owner cares about, and fewer resources to communication among people its owner doesn’t know. AllNet generalizes this notion by anonymously keeping track of friends, friends of friends, friends of friends of friends, and so on. Doing this while using only limited communication and storage is the challenge addressed by the AllNet social network connectivity algorithm described and evaluated in this paper.
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    Ubiquitous Interpersonal Communication over Ad-Hoc Networks and the Internet
    (alnt.org, 2013) Biagioni, Edoardo
    The hardware and low-level software in many mobile de- vices are capable of mobile-to-mobile communication, in- cluding ad-hoc mode for 802.11, Bluetooth, and cognitive radios. We have started to leverage this capability to provide in- terpersonal communication both over infrastructure networks (the Internet), and over ad-hoc and delay-tolerant networks composed of the mobile devices themselves. This network is fully decentralized so it can function with- out any infrastructure, but takes advantage of Internet con- nections when available. Devices may communicate when- ever they are able to exchange packets. All interpersonal communication is encrypted and authenticated so packets may be carried by devices belonging to untrusted others. One challenge in a fully decentralized network is rout- ing. Our design uses Rendezvous Points (RPs) and Dis- tributed Hash Tables (DHTs) for delivery over the Internet, and hop-limited broadcast and Delay Tolerant Networking (DTN) within the ad-hoc network. Each device has a policy that determines how many pack- ets may be forwarded, and a packet prioritization mecha- nism that favors packets likely to consume fewer network resources. A goal of this design and implementation is to provide useful interpersonal communications using at most 1% of any given resource on mobile devices.
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    Mobility and Address Freedom in AllNet
    (alnt.org, 2014-06-06) Biagioni, Edoardo
    Mobile devices can be addressed through a variety of means. We propose that each device select its own addresses, we motivate this choice, and we describe mechanisms for deliv- ering data using these addresses. Hierarchical point-of-attachment addresses are not effec- tive with mobile devices. The network has to maintain a global mapping between addresses and locations whether or not the address is topological. Since this mapping is needed anyway, there is not much point in having the structure of the address encode device location. Instead, we have designed a network protocol, AllNet, to support self-selected address- ing. When data is transmitted over the Internet, a Distributed Hash Table (DHT) provides a connection between senders and and receivers. The advantages of self-selected addresses include the abil- ity of devices to join and form a network without any need for prior agreement, and the ability to choose a personal, memorable address. When multiple devices choose the same address another mechanism, such as signed and encrypted messages, provides the necessary disambiguation.
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    Hackystat-SQI: First Progress Report
    ( 2005-07-01) Kagawa, A.
    This report presents the initial analysis that are available for Hackystat-SQI and future directions.
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    Studying Micro-Processes in Software Development Stream
    ( 2005-07-01) Kou, H.
    In this paper we propose a new streaming technique to study software development. As we observed software development consists of a series of activities such as edit, compilation, testing, debug and deployment etc. All these activities contribute to development stream, which is a collection of software development activities in time order. Development stream can help us replay and reveal software development process at a later time without too much hassle. We developed a system called Zorro to generate and analyze development stream at Collaborative Software Development Laboratory in University of Hawaii. It is built on the top of Hackystat, an in-process automatic metric collection system developed in the CSDL. Hackystat sensors continuously collect development activities and send them to a centralized data store for processing. Zorro reads in all data of a project and constructs stream from them. Tokenizers are chained together to divide development stream into episodes (micro iteration) for classification with rule engine. In this paper we demonstrate the analysis on Test-Driven Development (TDD) with this framework.
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    Continuous GQM: An automated framework for the Goal-Question-Metric paradigm
    ( 2005-08-01) Lofi, C.
    Measurement is an important aspect of Software Engineering as it is the foundation of predictable and controllable software project execution. Measurement is essential for assessing actual project progress, establishing baselines and validating the effects of improvement or controlling actions. The work performed in this thesis is based on Hackystat, a fully automated measurement framework for software engineering processes and products. Hackystat is designed to unobtrusively measure a wide range of metrics relevant to software development and collect them in a centralized data repository. Unfortunately, it is not easy to interpret, analyze and visualize the vast data collected by Hackystat in such way that it can effectively be used for software project control. A potential solution to that problem is to integrate Hackystat with the GQM (Goal / Question / Metric) Paradigm, a popular approach for goal-oriented, systematic definition of measurement programs for software-engineering processes and products. This integration should allow the goal-oriented use of the metric data collected by Hackystat and increase it’s usefulness for project control. During the course of this work, this extension to Hackystat which is later called hackyCGQM is implemented. As a result, hackyCGQM enables Hackystat to be used as a Software Project Control Center (SPCC) by providing purposeful high-level representations of the measurement data. Another interesting side-effect of the combination of Hackystat and hackyCGQM is that this system is able to perform fully automated measurement and analysis cycles. This leads to the development of cGQM, a specialized method for fully automated, GQM based measurement programs. As a summary, hackyCGQM seeks to implement a completely automated GQMbased measurement framework. This high degree of automation is made possible by limiting the implemented measurement programs to metrics which can be measured automatically, thus sacrificing the ability to use arbitrary metrics.
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    Priority Ranked Inspection: Supporting Effective Inspection in Resource-limited Organizations
    ( 2005-08-01) Kagawa, A.
    Imagine that your project manager has budgeted 200 person-hours for the next month to inspect newly created source code. Unfortunately, in order to inspect all of the documents adequately, you estimate that it will take 400 person-hours. However, your manager refuses to increase the budgeted resources for the inspections. How do you decide which documents to inspect and which documents to skip? Unfortunately, the classic definition of inspection does not provide any advice on how to handle this situation. For example, the notion of entry criteria used in Software Inspection determines when documents are ready for inspection rather than if it is needed at all. My research has investigated how to prioritize inspection resources and apply them to areas of the system that need them more. It is commonly assumed that defects are not uniformly distributed across all documents in a system, a relatively small subset of a system accounts for a relatively large proportion of defects. If inspection resources are limited, then it will be more effective to identify and inspect the defect-prone areas. To accomplish this research, I have created an inspection process called Priority Ranked Inspection (PRI). PRI uses software product and development process measures to distinguish documents that are "more in need of inspection" (MINI) from those ``less in need of inspection'' (LINI). Some of the product and process measures include: user-reported defects, unit test coverage, active time, and number of changes. I hypothesize that the inspection of MINI documents will generate more defects with a higher severity than inspecting LINI documents. My research employed a very simple exploratory study, which includes inspecting MINI and LINI software code and checking to see if MINI code inspections generate more defects than LINI code inspections. The results of the study provide supporting evidence that MINI documents do contain more high-severity defects than LINI documents. In addition, there is some evidence that PRI can provide developers with more information to help determine what documents they should select for inspection.
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    Results from the 2006 Classroom Evaluation of Hackystat-UH
    ( 2006-12-01) Johnson, P.
    This report presents the results from a classroom evaluation of Hackystat by ICS 413 and ICS 613 students at the end of Fall, 2006. The students had used Hackystat-UH for approximately six weeks at the time of the evaluation. The survey requests their feedback regarding the installation, configuration, overhead of use, usability, utility, and future use of the Hackystat-UH configuration. This classroom evaluation is a semi-replication of an evaluation performed on Hackystat by ICS 413 and 613 students at the end of Fall, 2003, which is reported in "Results from the 2003 Classroom Evaluation of Hackystat-UH". As the Hackystat system has changed significantly since 2003, some of the evaluation questions were changed. The data from this evaluation, in combination with the data from the 2003 evaluation, provide an interesting perspective on the past, present, and possible future of Hackystat. Hackystat has increased significantly in functionality since 2003, which has enabled the 2006 usage to more closely reflect industrial application, and which has resulted in significantly less overhead with respect to client-side installation. On the other hand, results appear to indicate that this increase in functionality has resulted in a decrease in the usability and utility of the system, due to inadequacies in the server-side user interface. Based upon the data, the report proposes a set of user interface enhancements to address the problems raised by the students, including Ajax-based menus and parameters, workflow based organization of the user interface, real-time display for ongoing project monitoring, annotations, and simplified data exploration facilities.
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    Evaluation of Jupiter: A Lightweight Code Review Framework
    ( 2006-12-01) Yamashita, T.
    Software engineers generally agree that code reviews reduce development costs and improve software quality by finding defects in the early stages of software development. In addition, code review software tools help the code review process by providing a more efficient means of collecting and analyzing code review data. On the other hand, software organizations that conduct code reviews often do not utilize these review tools. Instead, most organizations simply use paper or text editors to support their code review processes. Using paper or a text editor is potentially less useful than using a review tool for collecting and analyzing code review data. In this research, I attempted to address the problems of previous code review tools by creating a lightweight and flexible review tool. This review tool that I have developed, called "Jupiter", is an Eclipse IDE Plug-In. I believe the Jupiter Code Review Tool is more efficient at collecting and analyzing code review data than the text-based approaches. To investigate this hypothesis, I have constructed a methodology to compare the Jupiter Review Tool to the text-based review approaches. I carried out a case study using both approaches in a software engineering course with 19 students. The results provide some supporting evidence that Jupiter is more useful and more usable than the text-based code review, requires less overhead than the text-based review, and appears to support long-term adoption. The major contributions of this research are the Jupiter design philosophy, the Jupiter Code Review Tool, and the insights from the case study comparing the text-based review to the Jupiter-based review.