Let’s READ the Patterns: Learning Sumba Weaving Patterns through a Video Game

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2023

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In Sumba, Indonesia, traditional cloth or weaving shows identity, social status, and explains history. Unfortunately, although weaving has been modernized and exhibited in many national and international fashion shows, few people realize that the patterns in the weaving have meaning. The woven cloth will only become ordinary traditional clothing with no sense if people do not know the meaning of these patterns. If people know how to “read” the patterns on existing woven designs, then seeing the woven patterns is like reading a book full of Sumba history. This paper aims to introduce Sumbanese weaving patterns through video games that were built using a combination of various applications. The game itself can be accessed online and for free. The basic framework for constructing this instruction was by using Gagne's Nine Events of Instruction. And the usability test to test the technicality of the game was carried out on three participants with different backgrounds. The next step was to test the learning effectiveness of games as an educational tool, and 29 participants completed this test. Finally, the results of data analysis are presented and displayed based on the studies on various groups, such as the Sumba, Indonesian, and non-Indonesian groups. And from the open-ended data, it is concluded that games can be used to introduce Sumbanese weaving patterns with many opportunities for future development.

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