Perceptions of Educational Games: A Study of a Blog Post
dc.contributor.affiliation | Lyn Kajiwara Ackerman - University of Hawai‘i at Mānoa | |
dc.contributor.affiliation | Kellie Kong - University of Hawai‘i at Mānoa | |
dc.contributor.affiliation | Caterina Desiato - University of Hawai‘i at Mānoa | |
dc.contributor.author | Ackerman, Lyn | |
dc.contributor.author | Kong, Kellie | |
dc.contributor.author | Desiato, Caterina | |
dc.date.accessioned | 2020-07-30T22:22:33Z | |
dc.date.available | 2020-07-30T22:22:33Z | |
dc.date.issued | 2011 | |
dc.identifier.uri | http://hdl.handle.net/10125/69200 | |
dc.title | Perceptions of Educational Games: A Study of a Blog Post | |
dc.type | Conference Paper | |
dcterms.abstract | Video games have become the new “hot” topic among teachers, researchers, parents and others interested in technology and education. This phenomenological study attempts to understand the lived experience of those who use educational games. A recent post from the O’Reilly Radar, Corcoran (2010, October 27) brought attention to a blog post by McLeod (2009, July 23). With the provocative title of “Do Most Educational Games Suck?” McLeod’s blog post received 78 comments. Comments from this blog were analyzed qualitatively in order to grasp the commentators lived experiences. It showed there was a dichotomy in their perceptions of video games as schooling (formal learning) versus learning (informal learning). Although the data is specific to this blog, it gives researchers, educators and designers insight into the perception of some game users and offers information for the future design, development, and use of games in education. | |
dcterms.extent | 9 pages | |
dcterms.rights | Attribution-NonCommercial-NoDerivs 3.0 United States | |
dcterms.type | Text |
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