The Effects of Game Players’ Social Intelligence on Social Support and Psychosocial Problem Factors in a 2-Wave Longitudinal Study

dc.contributor.authorLee, Hye Rim
dc.contributor.authorJeong, Eui Jun
dc.contributor.authorLee, Sung Je
dc.date.accessioned2017-12-28T00:55:13Z
dc.date.available2017-12-28T00:55:13Z
dc.date.issued2018-01-03
dc.description.abstractAlthough digital gaming may be considered a social medium, no prior study has investigated how young players’ social intelligence affects their psychosocial problems (aggression, depression, loneliness, and stress) and social functioning (relationships with parents and peers). The primary aim of this study was to investigate the relations between social intelligence and psychosocial outcomes. Using data from 1364 online game players in Korea, we conducted a 2-wave longitudinal study at 6-month intervals for tracking the same person. The findings indicated that level of social intelligence was negatively related with all measures of adverse emotions and positively related with relationships with parents and peers over time. The findings and implications are discussed.
dc.format.extent9 pages
dc.identifier.doi10.24251/HICSS.2018.241
dc.identifier.isbn978-0-9981331-1-9
dc.identifier.urihttp://hdl.handle.net/10125/50128
dc.language.isoeng
dc.relation.ispartofProceedings of the 51st Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames and Gaming
dc.subjectdigital gaming, psychosocial problems, social functioning, social intelligence
dc.titleThe Effects of Game Players’ Social Intelligence on Social Support and Psychosocial Problem Factors in a 2-Wave Longitudinal Study
dc.typeConference Paper
dc.type.dcmiText

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