Assessing User Experiences with ZORQ: A Gamification Framework for Computer Science Education

dc.contributor.authorWeitl-Harms, Sherri
dc.contributor.authorSpanier, Adam
dc.contributor.authorRokusek, Matthew
dc.contributor.authorHastings, John
dc.date.accessioned2022-12-27T18:56:58Z
dc.date.available2022-12-27T18:56:58Z
dc.date.issued2023-01-03
dc.description.abstractZORQ is a gamification software framework designed to increase student engagement within undergraduate Computer Science (CS) education. ZORQ is an attractive learning method that (1) utilizes numerous gamification elements, (2) provides a collaborative, game-development based learning approach, (3) offers an opportunity for students to explore a complex, real-world software development implementation, and (4) provides students with a high level of engagement with the system and a high level of social engagement in its collaborative customization. The usage of ZORQ was assessed using quantitative, qualitative and sentiment analyses in a Data Structures and Algorithms course over five years. The overwhelmingly positive results show that students were satisfied with their user experience and ZORQ was beneficial to their educational experience. By triangulating results from multiple analyses, this study adds to a deeper understanding of how gamification can improve learning and retention and provides a novel, robust, holistic methodology for evaluating user experiences.
dc.format.extent10
dc.identifier.doi10.24251/HICSS.2023.141
dc.identifier.isbn978-0-9981331-6-4
dc.identifier.urihttps://hdl.handle.net/10125/102771
dc.language.isoeng
dc.relation.ispartofProceedings of the 56th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamification
dc.subjectcs education
dc.subjectgamification
dc.subjectmixed-method analysis
dc.subjectsentiment analysis
dc.subjectuser experience
dc.titleAssessing User Experiences with ZORQ: A Gamification Framework for Computer Science Education
dc.type.dcmitext
prism.startingpage1157

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