Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications

dc.contributor.author Hu, Shanshan
dc.contributor.author Usta, Aylin
dc.contributor.author Schmidt-Kraepelin, Manuel
dc.contributor.author Warsinsky, Simon
dc.contributor.author Thiebes, Scott
dc.contributor.author Sunyaev, Ali
dc.date.accessioned 2022-12-27T18:56:57Z
dc.date.available 2022-12-27T18:56:57Z
dc.date.issued 2023-01-03
dc.description.abstract Mindfulness practices are valuable exercises for physical and mental health. Various digital applications exist that support individuals in practicing mindfulness. Following the trend of gamifying utilitarian systems, many mindfulness applications (MAs) incorporate game design elements (GDEs). However, little is known about users’ GDE preferences in this unique context. In line with extant research that investigated users’ GDE preferences in other contexts, we conducted an online survey among 168 potential users of MAs. The results indicate that users generally prefer progress, levels, and goals in MAs, while leaderboards and avatars are not highly rated. Furthermore, we identified four context-independent and three context-dependent rationales that help explain users’ GDE preferences. By providing first insights into MAs as a peculiar application context for gamification, our work contributes to advancing knowledge of contextual differences in users’ GDE preferences while challenging the extant research assumptions regarding the dominance of contextual factors in forming user preferences.
dc.format.extent 10
dc.identifier.doi 10.24251/HICSS.2023.137
dc.identifier.isbn 978-0-9981331-6-4
dc.identifier.uri https://hdl.handle.net/10125/102767
dc.language.iso eng
dc.relation.ispartof Proceedings of the 56th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Gamification
dc.subject game design elements
dc.subject gamification
dc.subject mindfulness
dc.subject online survey
dc.subject user preferences
dc.title Be Mindful of User Preferences: An Explorative Study on Game Design Elements in Mindfulness Applications
dc.type.dcmi text
prism.startingpage 1116
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