Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA
dc.contributor.author | Kim, J.B. (Joo Baek) | |
dc.contributor.author | Watson, Edward | |
dc.date.accessioned | 2017-12-28T00:30:58Z | |
dc.date.available | 2017-12-28T00:30:58Z | |
dc.date.issued | 2018-01-03 | |
dc.description.abstract | This study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with one-way ANOVA to explore flow measures across different course delivery methods. The findings show there exist differences in flow level and performance measures between online and F2F formats. | |
dc.format.extent | 10 pages | |
dc.identifier.doi | 10.24251/HICSS.2018.004 | |
dc.identifier.isbn | 978-0-9981331-1-9 | |
dc.identifier.uri | http://hdl.handle.net/10125/49891 | |
dc.language.iso | eng | |
dc.relation.ispartof | Proceedings of the 51st Hawaii International Conference on System Sciences | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject | Best and Next Practices in Online Education: Opportunities and Challenges | |
dc.subject | Business Simulation Games, F2F, Flow, MBA, Online | |
dc.title | Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA | |
dc.type | Conference Paper | |
dc.type.dcmi | Text |
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