Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA

dc.contributor.authorKim, J.B. (Joo Baek)
dc.contributor.authorWatson, Edward
dc.date.accessioned2017-12-28T00:30:58Z
dc.date.available2017-12-28T00:30:58Z
dc.date.issued2018-01-03
dc.description.abstractThis study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with one-way ANOVA to explore flow measures across different course delivery methods. The findings show there exist differences in flow level and performance measures between online and F2F formats.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2018.004
dc.identifier.isbn978-0-9981331-1-9
dc.identifier.urihttp://hdl.handle.net/10125/49891
dc.language.isoeng
dc.relation.ispartofProceedings of the 51st Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectBest and Next Practices in Online Education: Opportunities and Challenges
dc.subjectBusiness Simulation Games, F2F, Flow, MBA, Online
dc.titleFlow in Business Simulation Games: Comparison between Online and Face-to-Face MBA
dc.typeConference Paper
dc.type.dcmiText

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