Designing a Gamified Adherence System for Tuberculosis Treatment Support in Urban Vietnam

Date

2021-01-05

Contributor

Advisor

Department

Instructor

Depositor

Speaker

Researcher

Consultant

Interviewer

Narrator

Transcriber

Annotator

Journal Title

Journal ISSN

Volume Title

Publisher

Volume

Number/Issue

Starting Page

3466

Ending Page

Alternative Title

Abstract

Tuberculosis remains one of the deadliest infectious diseases in Vietnam. Its occurrence is exacerbated by erratic treatment, in particular by taking medication only sporadically or if patients discontinue the medication in an early stage. Previous approaches to support treatment adherence focus on monitoring (e.g., tele-observation) or external stimulation (e.g., rewards). These approaches, however, have not yet shown the desired effects. We assert that this is because current approaches focus on combatting the outcome, i.e., erratic treatment, instead of tackling the reasons for treatment non- compliance. Notably, the latter is heavily related to the stigmatization of TB patients and, especially, self- stigmatization. Using a design science research approach, this paper proposes a research plan for developing a gamified information system that aims at reducing patients self-stigmatization, by providing features that support TB patients community building as well as TB patients empowerment.

Description

Keywords

Health Behavior Change Support Systems (HBCSS), design science, e-health, gamification, system design, tuberculosis

Citation

Extent

8 pages

Format

Geographic Location

Time Period

Related To

Proceedings of the 54th Hawaii International Conference on System Sciences

Related To (URI)

Table of Contents

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International

Rights Holder

Local Contexts

Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.