Gamification and Scholarly Ethical Perspectives on Industries, A Bibliometric Analysis

dc.contributor.authorWeiss, Joe
dc.date.accessioned2019-01-03T00:54:27Z
dc.date.available2019-01-03T00:54:27Z
dc.date.issued2019-01-08
dc.description.abstractGamification applications are rapidly growing within industries, firms, and institutions as well as in consumer populations since the past decade. While this phenomenon is still in the early stages of development and diffusion, critics are voicing concerns over ethical and social responsibility issues underlying the intent and effects of questionable gamification uses with consumers, students, and employees. Results from this exploratory bibliometric analysis during this nascent period identifies occurrences of scholarly articles that used ethics perspectives related to gamification in particular industries. Our findings raise the following questions regarding ethics research and articles across industries, “Which industries have shown the most and least scholarly, academic publications using ethical perspectives? Is ethics research trending upward with the growth of gamification applications or not? Why, and should it?”
dc.format.extent5 pages
dc.identifier.doi10.24251/HICSS.2019.827
dc.identifier.isbn978-0-9981331-2-6
dc.identifier.urihttp://hdl.handle.net/10125/60126
dc.language.isoeng
dc.relation.ispartofProceedings of the 52nd Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectTopics in Organizational Systems and Technology
dc.subjectOrganizational Systems and Technology
dc.subjectEthics and gamification; Ethics, industries, gamification
dc.titleGamification and Scholarly Ethical Perspectives on Industries, A Bibliometric Analysis
dc.typeConference Paper
dc.type.dcmiText

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