An analysis of learners’ intentions toward virtual reality online learning systems: a case study in Taiwan

dc.contributor.authorWang, Yi-Ting
dc.contributor.authorLin, Kuan-Yu
dc.contributor.authorHuang, Travis
dc.date.accessioned2020-12-24T19:17:30Z
dc.date.available2020-12-24T19:17:30Z
dc.date.issued2021-01-05
dc.description.abstractThe virtual reality technology, VR, features feeling of blending in, interactivity and imagination. It not only improves on the limitations of conventional learning methods but also enhances the communication of learning contents and messages via interactivity and imitation. Over the past decade, the incorporation of information technology in education has been an important research topic. Following the computer-aided teaching, interactive online learning, distance teaching and mobile learning of the earlier days, the VR technology is now regarded as a new wave of trend facilitating the incorporation of application technology into education. To explore the factors that affect users’ use of virtual reality online learning systems (VROLS), this study based on the theory of cost-benefit perspective and incorporating the perceived value and the flow theories proposes an integrated research model elaborating on why people opt for VROLS services. A total of 296 valid samples were collected from online questionnaires and the data were analyzed using the structural equation modeling (SEM) approach. The findings suggest that both perceived value and flow experience are important roles in users’ use of VROLS services, in which benefits (spatial presence, enjoyment, service compatibility) and costs (complexity and visual fatigue) are the critical factors affecting users’ perceived value and flow experience. The implications of these findings are further discussed.
dc.format.extent10 pages
dc.identifier.doi10.24251/HICSS.2021.184
dc.identifier.isbn978-0-9981331-4-0
dc.identifier.urihttp://hdl.handle.net/10125/70796
dc.language.isoEnglish
dc.relation.ispartofProceedings of the 54th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectLearning Analytics
dc.subjectcost-benefit theory
dc.subjectflow experience
dc.subjectonline learning
dc.subjectperceived value
dc.subjectvirtual reality (vr)
dc.titleAn analysis of learners’ intentions toward virtual reality online learning systems: a case study in Taiwan
prism.startingpage1519

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