The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment

dc.contributor.author Fitzgerald, Alexander
dc.contributor.author Huang, Sam
dc.contributor.author Sposato, Kyle
dc.contributor.author Wang, Dongjie
dc.contributor.author Claypool, Mark
dc.contributor.author Agu, Emmanuel
dc.date.accessioned 2020-01-04T07:51:37Z
dc.date.available 2020-01-04T07:51:37Z
dc.date.issued 2020-01-07
dc.description.abstract Physical inactivity is on the rise. Exergames provide a new type of exercise that can be appealing to young people and possibly mitigate sedentary lifestyles. Unfortunately, no questionnaires exist to measure player enjoyment of exergames. We synthesized and validated the Exergame Enjoyment Questionnaire (EEQ), a new 20-item questionnaire for measuring how much players enjoyed an exergame. The EEQ was synthesized by combining questions from the GEQ and IEQ about the exergames game elements, and questions from PACES about the physical activity performed in the exergame. The EEQ was refined via focus groups and validated by comparing player responses on the EEQ to their coded responses in free form discussions about their gaming experience. For testing, the Pokémon Go and Just Dance Now exergames were selected. The EEQ score of participants corresponded to 85 percent of their coded responses in free form discussions about their gaming experience, suggesting the efficacy of our instrument. Subjects generally enjoyed Just Dance Now more (8 points higher EEQ scores on average) than Pokémon Go. However, a t-test suggests that we need EEQ scores from more subjects in order to conclude that Just Dance Now is more enjoyable than Pokémon Go.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2020.416
dc.identifier.isbn 978-0-9981331-3-3
dc.identifier.uri http://hdl.handle.net/10125/64158
dc.language.iso eng
dc.relation.ispartof Proceedings of the 53rd Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Health Behavior Change Support Systems
dc.subject enjoyment
dc.subject exercise
dc.subject exergame
dc.subject gaming
dc.subject questionnaire
dc.title The Exergame Enjoyment Questionnaire (EEQ): An Instrument for Measuring Exergame Enjoyment
dc.type Conference Paper
dc.type.dcmi Text
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