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DecidArch: Playing Cards as Software Architects

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Item Summary Lago, Patricia Cai, Jia F. de Boer, Remco C. Kruchten, Philippe Verdecchia, Roberto 2019-01-03T01:05:02Z 2019-01-03T01:05:02Z 2019-01-08
dc.identifier.isbn 978-0-9981331-2-6
dc.description.abstract Teaching software architecture is a challenge because of the difficulty to expose students to actual meaningful design situations. Games can provide a useful illustration of the design decision making process, and teach students the power of team interaction for making sound decisions. We introduce a game –DecidArch– developed to achieve three learning objectives: _x0001_1) create awareness about the rationale involved in design decision making, _x0002_2) enable appreciation of the reasoning behind candidate design decisions proposed by others, and _x0003_3) create awareness about interdependencies between design decisions. The game has been played by _x0002__x0002_ groups with a total of _x0008__x0003_ players, all of them students of the VU software architecture course. We present some of the lessons learned, both from our observation and through participant survey. We conclude that the game well supports our three learning objectives, and we identify several improvement points for future game editions.
dc.format.extent 10 pages
dc.language.iso eng
dc.relation.ispartof Proceedings of the 52nd Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.subject Vision and Novel Delivery
dc.subject Software Engineering Education and Training
dc.subject design decision making
dc.subject education
dc.subject empirical experiment
dc.subject gaming
dc.subject software architecture
dc.title DecidArch: Playing Cards as Software Architects
dc.type Conference Paper
dc.type.dcmi Text
dc.identifier.doi 10.24251/HICSS.2019.940
Appears in Collections: Vision and Novel Delivery

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