ETEC 690, Spring 2015
Permanent URI for this collectionhttps://hdl.handle.net/10125/35667
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Item type: Item , Saving Lives: Teaching Vital Signs Assessment to Radiography Students(2015-03-19) Suwa, Kimberly; Fulford, CatherineEarly recognition of possible medical emergencies leads to quick intervention, potentially saving lives. Radiographers (x-ray techs) are often the only healthcare professionals present during an imaging exam and must be able to accurately assess vital signs readings in order to determine the need for medical response. The only radiography program in Hawaii had no formal method for teaching this important skill; therefore, an online vital signs assessment module was created to address this issue. The successful implementation of the Saving Lives: Learning Vital Signs Assessment website lead to the conversion of the module into a complete course hosted by the NEO learning management system (LMS). John Keller’s ARCS Model of Motivational Design was used as the theoretical foundation for the new Saving Lives course, since literature reviewed supported application of this framework for online instruction. Attention and relevance were gained through presentation of medical scenarios. Confidence and satisfaction were boosted by the immediate feedback that the NEO LMS provided. The Saving Lives course was evaluated early in the Spring semester, using one-on-one interviews conducted with a content matter expert and a website design expert. Suggested changes to the module were made, and small group implementation was conducted. Thirteen first-year radiography students worked independently on the instructional module for one week. Results demonstrated an overall improvement between pre- and post-test scores and positive reception of the online instructional module. This study supports the effectiveness of e-learning in the healthcare field when teaching practical skills such as vital signs assessment.Item type: Item , Be a Part of History: Web-based Volunteer Training Module for Judiciary History Center Docents(2015-03-17) Cypriano, David; Sorensen-Irvine, ChristineThe King Kamehameha V Judiciary History Center (JHC) in Honolulu, Hawaii serves to educate the public about the judicial process and Hawaii’s legal history. In order to meet its objective, the JHC relies on the help of volunteer docents. Docents should be properly educated and trained in order to effectively perform their duties and carry out the JHC’s mission. The purpose of this project was to create and evaluate a web-based learning module to assist in the training of adult volunteers in a logical, interactive, and meaningful manner. The module was created using Wix, a cloud-based web development platform in addition to a combination of tools including: YouTube, JotForm, QuickTime, and Audacity. Design of the module was guided by concepts from the constructivist learning theory. This study involves a total of 16 participants ranging in age from 18 to over 60. Data collected via tests and surveys were analyzed and reported using descriptive statistics. Results indicated that all participants showed improvement in score between the pretest and posttest. Furthermore, all participants either agreed or strongly agreed that they would be willing to use a web-based module for learning again in the future.Item type: Item , Google Glass for Education: A Remote Mobile Usability Study of a Responsive Instructional Website(2015-03-17) Stemmle, Patricia J.; Fulford, CatherineAs wearable computing devices, ubiquitous mobile access, and advances in information and communications technology (ICT) become a global reality, the opportunities for innovation in distance learning expand exponentially. Educators face special challenges in designing effective instruction for delivery in online learning environments that are becoming increasingly mobile and many seek professional development resources to acquire the skills and expertise needed to adopt and integrate new technologies into their practices in impactful ways. With the release of the new Google Glass Explorer Edition (Glass), a head-mounted display, came a need to provide instruction for operating Glass with a focus on education. Google Glass in Education, a website of asynchronous, instructional modules (URL: eLearn.Glass), was created to instruct members of the Google+ Community—Google Glass in Education to impart the fundamentals of operating Google Glass, to record and stream live video, integrate augmented reality, and explore curated resources for educational use. The aim of this mobile usability study was to evaluate the website’s ease of use and effectiveness and to improve user satisfaction through iterative usability testing. Overall, data analysis revealed that participants did experience improved ease-of-use and increased satisfaction with the final revised instructional website.Item type: Item , Evaluating Online Disaster Preparedness Training for Family Caregivers of Senior Citizens(2015-05-08) Chartrand, Grant; Irvine, ChristineAccording to the American Association of Retired Persons (AARP), more than half of the casualties from Hurricanes Katrina and Sandy were senior citizens, and many died from avoidable injuries. As climate change is predicted to increase the frequency and intensity of natural hazards such as hurricanes, tornadoes, and floods, communities must plan for an increasing senior population with many now opting to live with their adult children. Seniors are more vulnerable to hazards due to economic, medical, social, cognitive, and physical issues. Precautions taken in advance of disasters can greatly reduce senior citizen casualties. Having an understanding of disaster preparedness is key to building resilience and mitigating impacts. Family members who take on caregiving responsibilities may not have access to or time for formal training in disaster preparedness. Thus, the purpose of this study was to evaluate the effectiveness of an online module, created with Articulate and Canvas, to train participants on the special preparedness needs of elderly family members. Participants completed the module, including pre- and post-surveys and an assessment. The project used Baldwin and Ford’s transfer of training theory (Baldwin, Ford, & Blume, 2009). Participants can use the knowledge gained from the module to enhance their ability to support senior citizens. The presentation will show parts of the module and discuss the findings from the evaluation.Item type: Item , The Art of Learning Community: Technology and Gamification As A Recipe For Learning Umami(2015-03-19) Lee, Edmond; Fulford, CatherineSchool reform efforts purport to create engaged learners that can think creatively beyond the standards, however, teachers struggle with how to reconcile the culture of standardized testing with the learner engagement and motivation that is key to student success. When designing learning experiences that promote creativity, via information and computer technology, teachers need to adopt an ecological approach that encompasses people, practices, values, and technology interacting- with the spotlight being on human activities. The Japanese word umami describes how humans engage all senses to form judgments about their food. This provides an apt metaphor for instructional design. Food should be nourishing, presentable, and delicious- a feast for the senses. This is a worthy standard for any lesson- the goal of “learning umami.” The author proposed to create an analogous process in crafting an online learning community (http://edvislee.wix.com/rehearse-for-life), which consists of a mash-up of tools, apps, content, gamification, and collaboration with artists as “flavors” for engagement. This paper will review the community’s features before and after modifications, discuss design implications and rationale for changes, and make recommendations for additional improvements. The results demonstrate how pedagogy, design, and evaluation can be used to tailor existing apps, tools, services, and content to create a compelling learning community to meet any instructional design challenge.Item type: Item , Color Universal Design for Educators: An Instructional Design Research Project(2015-05-08) Eveland, Mya; Sorensen, ChristineIs it imperative that inclusive learning materials are created to ensure all students, whether in-person or in online learning environments, have access to a quality education. Creating visually inclusive learning materials for students with disabilities, in particular, students with colorblindness, will help with academic success. However, many educators are unaware of their students with colorblindness and few know how to create inclusive visual materials for them. Color Universal Design, a relatively new approach under the conceptual umbrella of Universal Design and Universal Design for Learning, can help. Therefore, the purpose of this research study was to create and evaluate the effectiveness of an online instructional module on Color Universal Design for post-secondary educators. This module aimed to increase awareness of students with colorblindness and teach Color Universal Design techniques. Disseminated to a sample population of post-secondary educators of the University of Hawai’i system, pre- and post-assessments were used to evaluate participants’ application mastery of the module’s content and to measure the overall instructional effectiveness. Color Universal Design can assist educators with steps to improve their visual materials, decrease learning barriers for their students with colorblindness, and enhance the experience of all their students.Item type: Item , Designing and Evaluating a Professional Sound Reinforcement System for Adults(2015-03-19) Miyamoto, KenCreative Sound and Lighting is a small business that services military, churches, hotels, and mobile deejay professionals by providing professional sound equipment through a retail store, rental department, and by installation. Clients have asked if they could observe us at venues, such as installations and live concerts, to see how to set up sound. No formal training or clinics are offered due to the lack of time and resources. The potential for an online module to both serve a client need for training and a business need to be responsive to clients’ desires could potentially grow the business. The purpose of this instructional design project was to develop and evaluate an instructional module to improve basic knowledge of signal path and how to create an audio sound system for adult clients at Creative Sound and Lighting. The best way to reach as many potential customers and audio enthusiasts as possible, was to develop an online module with multimedia.Item type: Item , TCC Presentation of Mars Escape: Increasing Self-Efficacy and Self-Regulating Behaviors of Low-Income Youth Through Game-Play(2015-05-08) Giscombe, Madeline; Fulford, CatherineItem type: Item , Mars Escape: Increasing Self-Efficacy and Self-Regulating Behaviors of Low-Income Youth Through Game-Play(2015-05-08) Giscombe, Madeline; Fulford, CatherineThe poverty cycle in the United States is continued by the lack of academic achievement of low-income students. This paper describes the design, development, implementation and evaluation of a game-based learning module aimed at increasing academic achievement among low-income youth. Research shows that self-efficacy, or one’s belief in his or her ability to complete tasks and reach goals, and self-regulating behaviors, or the methods we employ to monitor our progress towards our goals, have a profound impact on academic achievement. The purpose of this project was to increase both self-efficacy and self-regulating behaviors through a fun and engaging environment. The target audience of the project was low-income 3rd-5th graders. The game was implemented in two afterschool programs that serve low-income youth in Baton Rouge, LA.Item type: Item , Teaching Educators How to Integrate Tablet PCs into Their Classrooms(University of Hawaii at Manoa, 2015) Nelson, Michael Kalani; Fulford, CatherineTablet PCs have been identified in the education community as a potentially innovative technology tool that can positively impact classroom pedagogy and student involvement with learning. Tablet PCs have all the functionality and robustness of a laptop computer as well as the added benefit of tablet features such as using a stylus to write on the screen like a writing pad. The tablet PC has been integrated into the classroom setting in a number of key ways: 1) Teachers and students can write directly on the screen to input text. 2) It can be used with Microsoft OneNote as an electronic whiteboard. 3) Existing files such as PowerPoints or pdf’s can be annotated and saved. 4) Real time lectures can be recorded for later viewing. Research indicates that barriers exist to educators adopting technology such as the tablet PC into their classroom environment. This research project focuses on the design and development of an instructional web site that educates secondary teachers on the innovative features of the tablet PCs so they can ultimately use this knowledge to integrate this technology into their classrooms and positively impact their pedagogy.Item type: Item , Development of a Naturalist Course for Manta Tour Guides in Hawaii(2015-05-08) Laros, Wendy; Fulford, CatherineThe Kona Coast on the island of Hawaii is a world-class destination for those who seek marine wildlife interactions. One activity that sets Kona apart from other worldwide tourist destinations is the opportunity to observe manta rays in the wild. Manta tour guides act as authorities about manta rays while conducting tours, however, there was no official course for these guides. To fill this need, the Manta Naturalist Course for Manta Tour Guides and Operators was developed and delivered. The purpose of this instructional design project was to develop and evaluate the first module in this naturalist course for manta tour guides offered through Hawaii Community College, Office of Continuing Education and Training in Kona, Hawaii. The course includes two face-to-face classroom sessions along with an online component. The learning management system is through the University of Hawaii at https://laulima.hawaii.edu/portal and the content for the course can be found at http://www.mantanaturalist.com. The Dick and Carey Model offered the framework for instructional design and Keller’s ARCS Model (Attention, Relevance, Confidence, Satisfaction) was employed throughout the development. Using Web 2.0 tools, the course content was developed from a curated collection that included original underwater videos as well as meaningful online resources. Special emphasis was placed on visual design elements for course materials and web site. Design choices based on theory were compared with practical application. Based on feedback, modifications were made. Lessons learned and recommendations for future courses are highlighted.Item type: Item , Click it to check it: An instructional design module to assist university faculty in using Socrative as a smart student response system for student assessment.(Technology, Colleges, and Community Worldwide Online Conference 2015., 2015-03-19) Hadiri, Youssef; Sorenson, Christine IrvineInstructors in higher education are more challenged than ever before to keep up with the rapid growth of technology that is transforming the educational environment. The new era of technological advancement has brought new possibilities to enhance teaching and learning in ways that never existed a decade ago. Faculty face various time-consuming demands such as developing lesson plans, maintaining research agendas, creating student assessment materials, and learning new technologies to expand their teaching horizons. Receiving immediate feedback about instruction and providing instant feedback to students can be challenging tasks. Thus, the purpose of this instructional design project was to evaluate the effectiveness of a learning module in instructing university faculty on how to use Socrative as a smart student response system for student assessment. The module was developed using Weebly website creator, and was based on the ADDIE system approach, Vygotsky’s social-constructivist theoretical framework, and self-directed learning theory. Professors and teaching assistants completed an online module that included a pre-survey, post-test, and post-survey. The study findings revealed a slight change in participants’ attitudes and comfort regarding the use of new technologies for student assessment particularly Socrative. The learning module was created to support faculty in implementing new technologies for student assessment to facilitate student learning and instructor feedback. This research project not only aimed to equip university faculty with the necessary skills to use a 21st century technology tool such as Socrative, but also to meet the needs of digital natives.Item type: Item , Investigating the Impact of Aurasma for Educators(2015-03-19) Richards, Mallary Kekai; Lin, GraceThere are many hardships that an educator faces day in and day out when trying to incorporate as many standards into one activity. By compiling numerous standards into one activity, it enables educators to get through all of them from Language Arts to Performing Arts throughout the academic year. Aurasma is an augmented reality platform that uses the real-world environment to blend rich interactive content such as videos and animations together. By utilizing Aurasma, it is one way to address the development of both technology and literacy skills needed to incorporate into any classroom curriculum. A web instructional module was designed to assist upper elementary educators to develop their proficiency in implementing Aurasma in the writing curriculum. The purpose of this instructional design study was to investigate the impact of the module website for upper elementary educators to designing and evaluating an opinion-writing lesson. Throughout the instructional module, educators learned the process of Aurasma to build their confidence. It was designed according to Keller’s motivational model (attention, relevance, confidence, and satisfaction) for educators to navigate with ease, and the appearance of the website to be aesthetically appealing with images, videos, and text. The website was embedded with videos that explained the content thoroughly and to build proficiency by having educators create an interactive book review. Furthermore, the instructional module instilled testimonials such as educational blogs and reviews for educators to see the relevance of Aurasma for their classroom and to implement it into their curriculum to motivate students.Item type: Item , Mission Accessible: An Instructional Designed Website for Creating Accessible, Digital Content(2015-05-07) Okuda, Colleen; Lin, Grace Dr.An increase in population of students with disabilities and popular uses of online, instructional materials increased the number of issues related to inaccessible, Web content. Part of the role of disability services is to inform the teaching faculty about their legal responsibilities to provide accessible course materials for students with disabilities. Current training methods conflicted with working and training schedules, and instructors’ time for disability training is limited. Furthermore, a system for tracking who received training is nonexistent. The circumstances prompted a need for an efficient and effective method for disability training. With a focus on online accessibility, the purpose of this instructional design project was to evaluate the impact of an instructional website on creating accessible, digital content for online instructors on the Distance Committee at a federally funded, postsecondary school in Hawaii. The primary goal was for instructors to value the importance of creating accessible course materials through training; the secondary goal was to incorporate universal design. ADDIE (Analyze, Design, Develop, Implement, Evaluate), Constructivism, Connectivism, Keller’s ARCS (Attention, Relevance, Confidence, Satisfaction), and Web 2.0 technologies were employed for designing experiential learning, community building between the teaching faculty and disability services, engagement, and for modeling accessibility. Participants eventually included other online and former online instructors, face-to-face instructors, and online, instructional designers. Findings from questionnaires, correspondence, and activities were analyzed and revealed that the instructional designed, asynchronous, online modules are a viable means of training. The findings prompted refinement on training logistics and course designs.Item type: Item , Walk Schofield(20th Annual Technology, Colleges, and Community Worldwide Online Conference, 2015-03-17) Davis, Lindsey; Fulford, CatherineNearly 90,000 Soldiers, civilians and family members are stationed in Hawai'i. Schofield Barracks, an Army installation on Oahu, is home to approximately 16,370 Soldiers. A network of Army museums has been organized to expand public service and learning opportunities for these Soldiers and family members. Through this project a mobile application tour has been developed to facilitate the educational mission of the Tropic Lightning Museum on Schofield Barracks. Using location-based software, this app facilitates a historical walking tour of the installation. Accessing resources from archived collections, the tour provides the community with unique historical information, audio, and trivia questions to broaden knowledge and appreciation of the installation’s cultures and history. The purpose of this usability study was to develop, evaluate and improve this mobile application to facilitate an interactive and participatory walking tour used by military personnel and their families. Using the FRAME Model, the app was evaluated based on three aspects: social, device, and learner. This study identified the key components of app-based tours and their relevancy in facilitating on-site educational lessons. Most importantly, this study contributed to the improvement of the apps’ usability and accessibility for the members of the Schofield Barracks’ community. Multiple factors contributed to the success of the app-based tour and the positive reception by community members. The progression of the app from a paper-based walking tour to an interactive and augmented reality experience will be discussed along with the growing pains of developing a mobile app.Item type: Item , What’s in Your Computer? An Instructional Module on Replacing Your Legacy Windows Operating System(2015-03-17) Wong, Dalwyn; Sorensen-Irvine, ChristineWhen Microsoft ended Windows XP support in 2014 it left many computer users without a reliable, cost effective computer operating system. Linux Mint can fulfill this need and extend the life of older computer hardware. Instructional design theories for effective teaching material utilize various combinations of techniques for creating educational modules. Visual and auditory presentations and the balance between these mediums are factors that lead to effective cognitive design. I developed a web based instructional module utilizing Wix to deliver a user-friendly interface. Training material needs to be geared towards the audience. In this introductory teaching module I minimized technical jargon to not overwhelm the participant. Step-by-step instruction is provided in the module along with written guidelines and audio narration. Pretest and post tests are administered to each participant to assess learning effectiveness. My challenge as an instructional designer is to make learning material engaging and informative. This instructional design project created an online tutorial for Outreach College Students on how to install and configure a free/open source operating system on a computer. Effectively utilizing the appropriate tools was my priority consideration and the key to effective design of my instructional module.Item type: Item , Project SHINE: Evaluating Mobile Based Learning Resources for Novice Tutors(2015-03-19) Preising, Jonah; Lin, GraceThe Students Helping in Naturalization of Elders Project of Honolulu is part of a national service-learning initiative that helps elderly immigrants pass the naturalization examination for United States citizenship. Service learning volunteers commit to ten weeks of service and enter into the program with little to no experience teaching English as a Second Language. The researcher designed a website to provide a repository of just-in-time English as a Second Language tutoring resources for mobile devices. Therefore, the purpose of this usability study was to examine the ease of use of this website on mobile devices. The researcher recruited participants from the University of Hawaiʻi at Mānoa student clubs and organizations with a stated mission of learning through community service. Participants answered questions about how they use mobile devices. A mobile device fitted with a wireless camera rig captured the gestures of the participants in authentic mobile environments on the campus of the University of Hawaiʻi at Mānoa. Three cycles of iterative design took place over a three-month period. Thirteen participants indicated that the mobile website was well organized, had pleasing design elements, and the site was easy to use. Participant feedback and suggestions contributed to the website's final design.Item type: Item , Designing & Evaluating an Interactive Hawaiian Language e-Textbook: A Usability Study(Technology, Colleges, and Community (TCC) Worldwide Online Conference, 2015-03-19) Dameg, Kaulana; Lin, GraceToday’s college students have access to a wide variety of technologies that can be used to support and enhance their educational careers. One such technology, the digital textbook, or “e-textbook,” is leading many to abandon traditional textbooks in favor of these digital alternatives. Research has shown that students enjoy the portability of e-textbooks, and especially appreciate their convenience and ease of use. The textbook currently being used by first year Hawaiian language students at the University of Hawaiʻi at Hilo is offered in print-only format, and the purpose of this usability study was to develop and evaluate the first two chapters of the textbook as an interactive Hawaiian language e-textbook. Eight first-year Hawaiian language students participated in the study, which included a usability protocol and pre- and post- attitudinal surveys. Results of the study indicated that students found the book easy to navigate and enjoyed the interactive features of the book—which included audio recordings, hyperlinks, and digital worksheets. Seventy-five percent of the participants preferred the digital version of the textbook to the printed version. These findings have implications for how e-textbooks should be designed to best meet the needs of second language students.Item type: Item , Investigating the impact of a gamified unit of instruction on student motivation and learning(2015-03-17) Bowman, Nolan Kainoa; Lin, GraceSixth grade social studies teachers are required to cover a wide range of content and skills based on state and national standards. These requirements often make it difficult to cover, in detail, topics that are of high-interest to students but are not present in curricular requirements. In addition, students are diverse, leading to the necessity for varied approaches to instruction. To encourage students to explore topics of interest in greater detail while still meeting the content and skill requirements set forth and addressing a diverse student body, a gamified unit covering Ancient Egypt was created. The unit was developed using the Hawaiian culture-based Moenahā unit planning format and incorporated the ideas of student choice and gamification—applying game elements in non-gaming situations. These concepts were used in an effort to positively impact both student motivation and learning. A unit website was created and shared with students. This website outlined the requirements for the unit and the game, provided necessary resources, and displayed student scores for the game in a leaderboard table in real time. One hundred and two sixth grade social studies students participated in the study. Participants completed a survey indicating the perceived impact of different elements of the unit on their motivation and learning. Survey responses indicated that students found the gamification and choice elements of the unit to have positive impacts on their motivation and learning. Data collected has encouraged the researcher to continue incorporating gamification and student choice into instruction.Item type: Item , Instructional Design: Symphony 101 an Online Media Based Learning Platform(PowerPoint presented at the 2015 Technology, Colleges, and Community Worldwide Online Conference, 2015-03-17) Gochenouer, James; Lin, GraceStudies have shown that listening to classical music can raise IQ, relieve stress, improve creativity, and provide mental and physical health benefits to its listeners. An important source for classical music can be found in the Symphony Orchestra. Yet, due to the drop of sales and attendance, symphony orchestras are on the decline. According to the Horizon Report (2013), online learning has become popular for many adults across the nation. Therefore, in this research study online multimedia modules were created in an effort to connect with this demographic, allowing them to discover and appreciate live classical music. The purpose of this Instructional Design project was to develop and evaluate the impact of using an online multi-media based website on learning the history, instrumentation, form, and modern day use of the Symphony Orchestra for adults in the state of Hawaiʻi. Hawaiʻi residents between the ages of 18-65 were invited to participate in this study. This study incorporated the Analysis, Design, Development, Implementation, Evaluation (ADDIE) method as well as Gagne’s Nine Events of Instruction, and also incorporated: multimedia presentations, pre/post surveys, online tools, and assessments. Attitudinal survey responses indicated that participants found this project to increase their interest and motivation in listening to live symphony orchestra concerts and music. Results of the assessment scores also indicated that participants experienced a greater understanding the symphony and how it works. The data collected from this study could help guide future educators of the arts in using web-based instruction to effectively connect with their learners, especially in the field of classical music instruction.
