Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA

dc.contributor.author Kim, J.B. (Joo Baek)
dc.contributor.author Watson, Edward
dc.date.accessioned 2017-12-28T00:30:58Z
dc.date.available 2017-12-28T00:30:58Z
dc.date.issued 2018-01-03
dc.description.abstract This study explores the role of flow and its relationship with other elements of Business Simulation Games (BSGs) used in different MBA course delivery methods, namely online vs. face-to-face (F2F). We collect level of flow and other game behavioral variables from young professionals enrolled in an MBA Technology and Operations Management course. We analyze the data with one-way ANOVA to explore flow measures across different course delivery methods. The findings show there exist differences in flow level and performance measures between online and F2F formats.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2018.004
dc.identifier.isbn 978-0-9981331-1-9
dc.identifier.uri http://hdl.handle.net/10125/49891
dc.language.iso eng
dc.relation.ispartof Proceedings of the 51st Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Best and Next Practices in Online Education: Opportunities and Challenges
dc.subject Business Simulation Games, F2F, Flow, MBA, Online
dc.title Flow in Business Simulation Games: Comparison between Online and Face-to-Face MBA
dc.type Conference Paper
dc.type.dcmi Text
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