Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework

dc.contributor.author Phelps, Andrew
dc.contributor.author Consalvo, Mia
dc.contributor.author Bowman, Nick
dc.date.accessioned 2020-12-24T19:35:05Z
dc.date.available 2020-12-24T19:35:05Z
dc.date.issued 2021-01-05
dc.description.abstract This work introduces the concept of ‘microstreaming’ to describe individuals who livestream their hobbies to small audiences for little to no financial reward. Much research into streaming focuses on revenue and transactional costs from a labor/playbor perspective, but such approaches do not completely capture the largely intrinsic typical of ‘microstreamers.’ Recent research into microstreamers employing a range of methods across observational and laboratory settings pointed to a range of cognitive, emotional, physical, and social demands reported—some that detracted from and some that enhanced the experience. These examples suggest that a demand framework is another important model for examining microstreamers, which has implications for understating microstreaming behaviors and experiences across multiple platforms and interactions.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2021.349
dc.identifier.isbn 978-0-9981331-4-0
dc.identifier.uri http://hdl.handle.net/10125/70963
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject demand framework
dc.subject game studies
dc.subject microstreaming
dc.subject streaming
dc.subject twitch
dc.title Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework
prism.startingpage 2863
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