Fitz, LukasVeldyaeva, EkaterinaTeutenberg, LukasScheeg, MichaelaScheeg, Jochen2023-12-262023-12-262024-01-03978-0-9981331-7-1536b1597-0158-4c02-a69b-03397bc3ae09https://hdl.handle.net/10125/107027engAttribution-NonCommercial-NoDerivatives 4.0 InternationalGame-based Learningdigital transformationescape roomict adoptionserious gamessmePuzzle away the Puzzledness: Action-Design Study of an Educational Escape Room for Intervention in SMEs’ Perception towards ICT AdoptionConference Paper10.24251/HICSS.2023.642