Exploring the Transformative Nature of Games via a Project Based Classroom with Games for Impact

dc.contributor.authorTece Bayrak, Asli
dc.contributor.authorWatson, Zac
dc.contributor.authorGray-Mason, Rourke
dc.contributor.authorTeal, Jeremy
dc.contributor.authorPiven, Sofia
dc.date.accessioned2024-12-26T21:11:05Z
dc.date.available2024-12-26T21:11:05Z
dc.date.issued2025-01-07
dc.description.abstractGame development curriculums across the world have diverse subject foci depending on the discipline such as game programming, game art, or game design. While specific objectives for each discipline within a game production lifecycle varies, a common understanding for the social and cultural spectrum of games carries importance. For that common understanding, the curriculum at Media Design School has a course where students are encouraged to discuss the potential of games beyond entertainment, social and cultural position of games, and ethical challenges present within the games ecosystem in relation to society. Teaching faculty’s practice with this component involves a project-based approach which presents students with a brief that frames what a games-for-impact project is and invites students to form teams and pitch projects. In this paper, we present a reflection on ten rounds of teaching this course with this project-based approach involving games for impact and showcase a catalogue of games to highlight the strengths of this practice.
dc.format.extent10
dc.identifier.doihttps://doi.org/10.24251/HICSS.2025.857
dc.identifier.isbn978-0-9981331-8-8
dc.identifier.otherfdc6b57b-13c1-4e65-b771-5cb239ee6354
dc.identifier.urihttps://hdl.handle.net/10125/109708
dc.relation.ispartofProceedings of the 58th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames for Impact
dc.subjectaction research, game design, game development education, games4impact
dc.titleExploring the Transformative Nature of Games via a Project Based Classroom with Games for Impact
dc.typeConference Paper
dc.type.dcmiText
prism.startingpage7162

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