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Educational Burst Games - A New Approach for Improving Learner Proficiency

dc.contributor.authorAmresh, Ashish
dc.contributor.authorVerma, Vipin
dc.contributor.authorSalla, Rahul
dc.date.accessioned2023-12-26T18:46:34Z
dc.date.available2023-12-26T18:46:34Z
dc.date.issued2024-01-03
dc.identifier.doihttps://doi.org/10.24251/HICSS.2024.643
dc.identifier.isbn978-0-9981331-7-1
dc.identifier.otherfecdb8d5-34dc-43c0-a994-396335fd8d5c
dc.identifier.urihttps://hdl.handle.net/10125/107028
dc.language.isoeng
dc.relation.ispartofProceedings of the 57th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGame-based Learning
dc.subjectassessment.
dc.subjecteducational games
dc.subjectgame design
dc.subjectlearning
dc.subjectproficiency
dc.titleEducational Burst Games - A New Approach for Improving Learner Proficiency
dc.typeConference Paper
dc.type.dcmiText
dcterms.abstractLearner proficiency in educational games has been a well-researched area for the past decade. The majority of methods use a quasi-mixed method approach that includes some form of assessment of learning prior to, during, and after the game has been played. During gameplay, game-based assessment (GBA) can be used to assess the learning imparted by the game to the students. A common strategy for GBA has been to utilize surveys and built-in quizzes to measure student learning during gameplay. However, this impacts students’ attention negatively as they need to change their attention from gameplay to the assessment and back. Educational burst games (EBR) are fast repetitive action-oriented games that build player proficiency through repetitive gaming. In this paper, we present the design of a math game that follows EBR principles and evaluate the learning gains via a small sample of students. Our findings indicate that EBR works well in certain educational contexts and can be further expanded to work well with real-time GBA techniques.
dcterms.extent9 pages
prism.startingpage5357

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