Radgrad: Using Degree Planning, Social Networking, and Gamification to Improve Academic, Professional, and Social Engagement during the Undergraduate Computer Science Degree Experience.

dc.contributor.authorTakayesu, Amy M.
dc.contributor.departmentComputer Science
dc.date.accessioned2019-05-28T19:45:01Z
dc.date.available2019-05-28T19:45:01Z
dc.date.issued2017-08
dc.description.abstractA casual analysis of the Hawaii technology community site, TechHui, suggests that over the past decade, recent alumni and current undergraduates of the Information and Computer Science (ICS) program at the University of Hawaii at Manoa (UHM) have experienced several problems with various academic, professional, and social aspects of their ICS experience. Existing degree planning systems such as STAR, Star sh by Hobsons, Blackboard Planner and Coursicle fail to provide the speci c support that ICS students need to create a complete and comprehensive degree plan. Existing academic social networks such as LinkedIn, TechHui and Rate My Professors fail to connect students closely with professors and alumni. Current popular video games suggest that several gami cation features could encourage ICS students to achieve higher goals. A new system called RadGrad combines degree planning, social networking, and gami cation in a novel way that aims to give ICS undergraduates the support they need to succeed and rede nes what it means to have a successful degree experience. The overall goal of this thesis is to justify the initial RadGrad system design and establish baseline values for future studies. A baseline student survey conducted in Spring 2017 reveals current and more detailed student perceptions on the academic, professional, and social aspects of the ICS degree experience prior to using RadGrad. These baseline results can be used in a future study to measure if RadGrad has had any e ects on the students.
dc.identifier.urihttp://hdl.handle.net/10125/62287
dc.languageeng
dc.publisherUniversity of Hawaii at Manoa
dc.subjectSoftware Development
dc.subjectEducational technology
dc.subjectSocial networks
dc.subjectDegree Planner
dc.subjectGami cation
dc.titleRadgrad: Using Degree Planning, Social Networking, and Gamification to Improve Academic, Professional, and Social Engagement during the Undergraduate Computer Science Degree Experience.
dc.typeThesis
dc.type.dcmiText
dcterms.descriptionM.S. Thesis. University of Hawaiʻi at Mānoa 2017.

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