Gamified Career Paths: The Talent Tree as a Model for Human Resource Development
| dc.contributor.author | Scholz, Tobias | |
| dc.date.accessioned | 2024-12-26T21:08:32Z | |
| dc.date.available | 2024-12-26T21:08:32Z | |
| dc.date.issued | 2025-01-07 | |
| dc.description.abstract | This paper introduces a talent tree model from gaming to human resource development, advocating for a gamified approach to professional growth. The model emphasizes scalable career progression, enhances employee engagement, and addresses ethical challenges in gamification. We explore the application of this model in HR practices, demonstrating its potential to modernize employee development and align work with evolving digital competencies. This paper highlights the benefits and obstacles of adopting game-based models for career development, suggesting that such integration can transform traditional talent management into a more dynamic and interactive process. | |
| dc.format.extent | 10 | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2025.577 | |
| dc.identifier.isbn | 978-0-9981331-8-8 | |
| dc.identifier.other | db9ea045-2d6c-471d-bdf4-f2622bf6631f | |
| dc.identifier.uri | https://hdl.handle.net/10125/109424 | |
| dc.relation.ispartof | Proceedings of the 58th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Digitalization of Work | |
| dc.subject | career paths, gameful learning, human resource development, skill transferability, talent tree | |
| dc.title | Gamified Career Paths: The Talent Tree as a Model for Human Resource Development | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| prism.startingpage | 4796 |
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